Staredit Network > Forums > SC2 General Discussion > Topic: Zerg Biology?
Zerg Biology?
Jun 19 2008, 4:23 am
By: midget_man_66
Pages: < 1 2 3 >
 

Jun 25 2008, 7:21 pm Hug A Zergling Post #21



what? No "Spoiler Warning?" :P

But in that case, couldn't they make more then one overmind?



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Jun 25 2008, 7:24 pm MadZombie Post #22



i baleev that defeats the purpose of it being an "Overmind" the Mind to watch over...over their MINDS...ya dig?



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Jun 25 2008, 8:50 pm Hug A Zergling Post #23



What if there was like a Vice-Overmind? or a co-Overmind?



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Jun 26 2008, 9:27 am BeDazed Post #24



Cerebrates are Overmind's vices. They can operate without the Overmind's presence, and given enough time and energy it can evolve into an overmind. ( Or fusing with other cerebrates would work. ) Once a overmind's formation takes place, it would probably suppress others to become an overmind in order to have no conflicting orders on one zerg.

( As you saw on Brood War, Kerrigan had controlled one Brood against the overmind controlled Brood of the UED. )



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Jun 26 2008, 12:47 pm Hug A Zergling Post #25



Maybe I should trying playing the campaign again :) I would already know this then.



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Jun 26 2008, 1:42 pm MadZombie Post #26



dont forget the secret zeratul Mission on the moon with duran :X



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Jun 26 2008, 5:16 pm Vi3t-X Post #27



Current Channel:

Kerrigan > Cerebrate > Queen > Overlord > Minions



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Jun 27 2008, 3:04 am frazz Post #28



What about the queens? The instructions never really explained it that great.
It seems that queens are tertiary, based on the tech tree.



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Jun 27 2008, 1:24 pm Hug A Zergling Post #29



Quote from Vi3t-X
Current Channel:

Kerrigan > Cerebrate > Queen > Overlord > Minions

Ooh, ok. that explains it. Although the overmind should be in there :D and yeah, whats up with Queens? How do they control anything? And do they have power over overlords?



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Jun 27 2008, 4:14 pm MadZombie Post #30



Quote from Hug A Zergling
Quote from Vi3t-X
Current Channel:

Kerrigan > Cerebrate > Queen > Overlord > Minions

Ooh, ok. that explains it. Although the overmind should be in there :D and yeah, whats up with Queens? How do they control anything? And do they have power over overlords?
that channel is based off of sc2. where the overmind is dead. ( ithink) so hes not on their and the queen has a more important role in sc2.



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Jun 27 2008, 6:28 pm Magicide Post #31

Sleeping wolves wake hungry.

Quote from Hug A Zergling
And i dont wanna pay money to see it again, when someone could just tell me :P

Sucks to be you.




Jun 28 2008, 5:01 pm LoveLess Post #32

Let me show you how to hump without making love.

Quote from Vi3t-X
Current Channel:

Kerrigan > Cerebrate > Queen > Overlord > Minions

Kerrigan = Much more mobile and a lot smarter than the Overmind, plus, she can defend herself quite nicely

Cerebrates = Field Commanders, they are in-charge when Mommy is at the store

Queens = Hive Warden, she keeps the bitches in line yo

Overlords = Sarah told Jenny who told Ashley who found Elizabeth and told her that Emily had told Courtney who secretly told Amanda who was telling Kelsey when I overheard that you are supposed to go attack the Terran base up there

Minions = They kill stuff. If they aren't under control, they are coo coo for coco puffs.



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Jun 29 2008, 5:52 pm Hug A Zergling Post #33



:P ok, thats a lil clearer. thanks :)

No ones going to answer my matrix question? aww :(



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Jun 30 2008, 3:59 am Vi3t-X Post #34



The Matrix owned everyone the end.

Now, for more detaled crap.

Kerrigan >
High Cerebrate > Player's Brood
Lower Cerebrate > Brood(s)
Queen > Hive Cluster
Overlord
Minions

:)



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Jun 30 2008, 1:05 pm Hug A Zergling Post #35



So Kerrigan and High Cerebrate are better then us? Then how come I can control her? :P



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Aug 18 2008, 12:35 pm Satansick Post #36



I would be lame if kerrigan says that you should make that building and ambush the that enemy

Altough sometimes she kinda does , the bitch !!!! >:(




Aug 18 2008, 12:44 pm Vi3t-X Post #37



2 month old topic, good job reviving it pointlessly though.



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Aug 19 2008, 10:26 am Satansick Post #38



Meh all the good topics are death >:(



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Sep 16 2008, 1:13 pm SubFocus Post #39



Hopefully nobody kills me for joining in on an old topic...

A thought I came up with is that Zerg units absorbed Minerals and Gas for certain nutrients they contain that promote mutation. Larvae feed on creep I guess... I'm assuming that other Zerg units would feed on creep too, or their life spans would just be really short.

As for the whole control hierarchy thing

Overmind> Cerebrate> Overlord/Hatchery
Or
Kerrigan> Cerebrate> Overlord/Hatchery

I didn't bother to include Queens, because they require control which is provided by overlords and hatcheries, and don't provide any. This is probably different in SC2, but SC2 changes a lot so I think it's better left old school until things are set in stone.



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Sep 18 2008, 11:50 am Hug A Zergling Post #40



:P I don't get how a larvae can be come a ultralisk...Maybe its one of those crappy dollar store sponge animals that expand when you put them in water. Maybe creep is water-based?



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[12:24 pm]
Ultraviolet -- Zoan
Zoan shouted: TheHappy115 Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
I found 64-bit SC broke all sorts of stuff, I never liked it
[12:21 pm]
No-Name-Needed-II -- Zoan Could it have something to do with the turn rate? I found recently the hard way that when I have too many unit orders triggered at once with hyper triggers on "I think it was Dynamic" It caused a crash similar to an EUD crash on non-eud maps.. -Also when does the map crash?? does it crash after briefing at start of game??? or does it crash when you use a spell???
[07:35 am]
MINT_H -- Map Upload
[02:42 am]
Zoan -- TheHappy115
TheHappy115 shouted: I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
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