Well I am far from a modder but I will give it a shot. I remember quite some time ago when I was trying to be a modder, epic fail, I remember someone telling me something along the lines of "You can't make things do things they can"t do"... Yeah thats a pretty loose interpretation of what he/she said, but it goes like this. I wanted to make all of the Terran buildings able to lift off. He/She said thats why my game was crashing. I don't know if this holds true, but the last time I checked, no Terran unit that I have ever seen can burrow. Try it for a Zerg unit and change the image of it? [/UselessInformation]
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Burrow isn't just an ability; it's also a state. You need Burrow, Unburrow, and SpecialState2 animations--the last one is what's used when it's burrowed. I believe if you put in all of those, set the iscript type to the appropriate number, give the unit the "burrowable" property in DatEdit, and give it the buttons, it should work. Unless there's something else special I don't know about.
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PyMS and ProTRG developer
But did you ad SpecialState2 to the ghosts iscript? Also maybe attach the mod and paste the iscript for the ghost so we can get a better look at whats going on.
The problem could be the IceCC version you are using (sort of). The old version has some animations that are mislabeled, for example, so you may be editing the wrong ones.
I have an updated version with most unknowns figured out on my web site at
http://sfsrealm.hopto.org/dwnload.html#IceCC
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