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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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First of all, check all locations that the units cannot be moved to. That will hopefully shorten the list of possible triggers (don't forget the locatinos that are moved). Then, you can go on a trigger-disabling spree and disable all the candidates one by one (if you're that desperate).
Are the palyer units melee? I know of a SC oddity that makes melee units (I've observed it happen only to melee units, anyway) unable to move (but able to attack and turn to different directions) for a couple of seconds. Is this the case? Check by ordering them to move to different locations - if they do not turn in the needed direction, it's a move command problem for sure. ![]() ![]() ![]() ![]() ![]() ![]() Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi
Cardiff University student. |
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JaFF has helped fix the issue and the map will see release.
![]() ![]() ![]() ![]() ![]() ![]() Yeah, you were right about me.
But can I get myself out from underneath This guilt that will crush me and in the choir I saw our sad Messiah. He was bored and tired of my laments. Said, "I died for you one time, but never again" Never again, never again, never again |
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Well, the fact is I wanted to release it by Aug 30th. That obviously isn't going to happen. I have less than a week to prepare PokeKraft for MN100, and after that, school starts picking up with more work and such. We will be lucky to see an October release.
![]() ![]() ![]() ![]() ![]() ![]() Yeah, you were right about me.
But can I get myself out from underneath This guilt that will crush me and in the choir I saw our sad Messiah. He was bored and tired of my laments. Said, "I died for you one time, but never again" Never again, never again, never again |