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This IS Different
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http://en.wikipedia.org/wiki/Chris_Redfield#Albert_Wesker
Died, came back with super human strength. He will eventually become some sort of tyrant, when they reach the final game wesker will probly pull off the old "mad scientist" cliche and overdose on more virus. <--needs the screenies nao D: ![]() ![]() ![]() ![]() ![]() ![]() ![]() FALKON KICK |
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Any fool can make a rule, and any fool will mind it.
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Beta testing is now open, anyone who wants to come to Op SEN today will find me there working on the map and doing test runs. Feel free to come join in.
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Those services which the community will most readily pay for it is most disagreeable to render. You are paid for being something less than a man. --------------------------------------------------- |
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This IS Different
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FFFFFFS.
This map is permanently set on god-like difficulty. Usually the strategy in the original was to upgrade you attack to 15-20 with rines+med/all ghosts and them whore D up to like 50 so that the crimsons and goons don't hurt you(and you'd be able to stim enough or with the ghost range to own Mr.x's). It would take around...maybe 20 min into the game to get those kinda stats? maybe less. I died at 50 min while getting attacked by crimsons that do 100, ultras that do 65, and mr.x's that do around 70 i think it was? Even with the 50 def bunkers that get instant heal (seems kinda rigged against all except mr.x, and the hunter killer units) it's really difficult. But hey i played it by myself so I'm not sure if that made much a difference (since you still share the kills/money right?). Random glitch or bug but when i went to the subway and go the mission to protect the subway from the new spawn point, seems to freeze the unit when u try to leave. The rine I sent was permanently frozen. Even though this game is hard, tbh i loved it. The colorful text was nice eye candy. The fact that i died at 50 mins with enemy's that can almost one hit me makes me wanna try it again with a fh and see what other infected creatures you added. Only thing that slightly (ever so slightly) disappoints me is that it really feels exactly the same as the original mission wise(The same truck played by the reaver is still their). Also, ![]() ![]() ![]() ![]() ![]() ![]() ![]() FALKON KICK |
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Any fool can make a rule, and any fool will mind it.
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Private beta is private. Keep it that way.
Ill be fixing the sub station and making bunks take longer to build. ![]() ![]() ![]() ![]() ![]() ![]() ---------------------------------------------------
Those services which the community will most readily pay for it is most disagreeable to render. You are paid for being something less than a man. --------------------------------------------------- |
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Any fool can make a rule, and any fool will mind it.
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Due to a problem we cannot solve (Me and Darkling looked through every last trigger.) the release is on hold, perhaps indefinitely. Some sort of error is causing a warp location to constantly fire and backfire and no matter how many times I redo the trigger and location it refuses to function properly.
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Those services which the community will most readily pay for it is most disagreeable to render. You are paid for being something less than a man. --------------------------------------------------- |
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Anonymoose DELIVERS.
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Due to a problem we cannot solve (Me and Darkling looked through every last trigger.) the release is on hold, perhaps indefinitely. Some sort of error is causing a warp location to constantly fire and backfire and no matter how many times I redo the trigger and location it refuses to function properly. ![]() ![]() ![]() ![]() ![]() ![]() Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi
Don't be afraid to care. ~Pink Floyd |
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Any fool can make a rule, and any fool will mind it.
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JaFF, if I thought it was something so simple, I'd have no problem with that.
I've deleted the triggers, the location, made a new location, renamed it something different, and made a trigger that is simply: Always Move all units for force 1 at new loc to new loc 2 And it will not fire correctly. Its isolated to two locations, one which seems plausible that there might be something, and the other that absolutely no other trigger is hooked to. ![]() ![]() ![]() ![]() ![]() ![]() ---------------------------------------------------
Those services which the community will most readily pay for it is most disagreeable to render. You are paid for being something less than a man. --------------------------------------------------- |
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Anonymoose DELIVERS.
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JaFF, if I thought it was something so simple, I'd have no problem with that. I've deleted the triggers, the location, made a new location, renamed it something different, and made a trigger that is simply: Always Move all units for force 1 at new loc to new loc 2 And it will not fire correctly. Its isolated to two locations, one which seems plausible that there might be something, and the other that absolutely no other trigger is hooked to. ![]() ![]() ![]() ![]() ![]() ![]() Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi
Don't be afraid to care. ~Pink Floyd |