*Lightning flash. Voice booms from heavens:*The Project Miranda triggers relating to Nerien resource generation are as follows:
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Always();
Actions:
Set Deaths("Current Player", "Torrasque (Ultralisk)", Add, 1);
Set Deaths("Current Player", "Yggdrasill (Overlord)", Add, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Current Player", "Torrasque (Ultralisk)", At least, 120);
Actions:
Set Deaths("Current Player", "Torrasque (Ultralisk)", Set To, 0);
Set Resources("Current Player", Add, 1, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Command("Current Player", "Zerg Spawning Pool", At least, 1);
Deaths("Current Player", "Yggdrasill (Overlord)", At least, 56);
Actions:
Set Resources("Current Player", Add, 3, gas);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Command("Current Player", "Zerg Spawning Pool", At least, 2);
Deaths("Current Player", "Yggdrasill (Overlord)", At least, 56);
Actions:
Set Resources("Current Player", Add, 3, gas);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Command("Current Player", "Zerg Spawning Pool", At least, 3);
Deaths("Current Player", "Yggdrasill (Overlord)", At least, 56);
Actions:
Set Resources("Current Player", Add, 3, gas);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Current Player", "Yggdrasill (Overlord)", At least, 56);
Actions:
Set Deaths("Current Player", "Yggdrasill (Overlord)", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
where Spawning Pools are the Chemistry Labs. Iggy and Torra are essentially just placeholders; they're not used as anything other than for their death counters. And hyper triggers are running on all of that mess, too, since PM has some other triggers that actually need them. 56 and 120 are arbitrary numbers chosen for the duration they put between successive generation cycles.
None.