need help :(
Sep 8 2007, 7:01 pm
By: Elric111  

Sep 8 2007, 7:01 pm Elric111 Post #1



i want to do the disable trick thing but all i hear is that i have to go to "Set Doodad State"....but i can't find it....where do I go?



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Sep 8 2007, 7:39 pm Echo Post #2



This is from SCMDraft 2. First Open SCMDraft2, then go to classic trigger editor, then new trigger, add players and conditions, then in actions, you pick the trigger Set Doodad State. Just perss the S button to go there and search carefully.



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Sep 8 2007, 8:54 pm Daedalus Post #3



Actually EcHo is wrong: in classic StarEdit you can also set doodad states. I just looked for it and I can find it. Are you sure you have looked carefully? Maybe if you describe what you are doing and what you want to do more precise I will be able to help you further.



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Sep 8 2007, 10:00 pm DT_Battlekruser Post #4



SET DOODAD STATE is a trigger action accessible in any Starcraft editor. In TrigEdit Classic, Staredit, or SCXE, scroll down to the action SET DOODAD STATE. In Starforge, autocomplete on SetDoodadState.

I'm thinking he was looking for a menu option called "Set Doodad State"

It's a trigger.




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Sep 8 2007, 11:35 pm Falkoner Post #5



If you want to stack units you need to use sprites, and those ARE disabled through a menu, the instructions on how to do that can be found here: http://Falkoner.CoW.GooglePages.com/Disabled_Sprite_Effects.html

Oh, and is this a double topic?



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Sep 9 2007, 12:18 am Fisty Post #6



I didn't know sprites could be used as real units...thats because they cant! I have tried with spidermines. stack in SCMDraft2/any editor that supports it.



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Sep 9 2007, 12:19 am Falkoner Post #7



If you place a unit sprite and disable it the way that link told you to, you can, don't blatantly make statements that you haven't fully tested out.



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Sep 9 2007, 12:50 am DT_Battlekruser Post #8



Quote from Falkoner
If you place a unit sprite and disable it the way that link told you to, you can, don't blatantly make statements that you haven't fully tested out.

You weren't being clear that you were using unit-sprites.

Pure sprites, of course, can't be treated as units since they are just pixels superimposed on the terrain.




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Sep 9 2007, 1:12 am Falkoner Post #9



Yes, but since he said he tried using a spidermine I assume he was talking about unit sprites.



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Sep 10 2007, 10:20 am Fisty Post #10



yeas...anyway I ddnt bother clicking the link so meh



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Sep 11 2007, 1:48 am Fallen Post #11



lol man falknor has a very nice site going so you might want to check it out

Post has been edited 1 time(s), last time on Sep 11 2007, 1:50 am by Fallen. Reason: elaborit



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Sep 11 2007, 4:59 pm Undead-Fox Post #12



In StarEdit there is 'Set Doodad State', but you can only affect actual doodads.

You need to use an advanced editor such as StarCraft X-tra Editor // SCMDraft2 // StarForge in order to actually cloak a unit.
In these editors it's still the same name of a trigger action: Set Doodad State, but you have the ability to do it to specific units, rather than only true doodads.

Note: Has anyone ever thought just how funny it is to say doodad in a serious conversation like this?




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Sep 11 2007, 5:18 pm Marsmallos Post #13



how do you make a sprite to a unit in SCMDraft 2? :O never figured it out lol



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Sep 11 2007, 6:10 pm Falkoner Post #14



It's in the sprite section (like units and terrain) except SCM Draft really sucks at it, that's probably the only reason to ever use StarForge.



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[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
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NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
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[03:44 am]
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