Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Moving Red/Yellow Circles
Moving Red/Yellow Circles
Aug 28 2007, 6:11 pm
By: Within  

Sep 5 2007, 7:27 am Demented Shaman Post #21



I too have discovered the transmission's use on my own.



None.

Sep 5 2007, 7:50 am The Starport Post #22



Well ain't your penis just a bigun now! :lol:



None.

Sep 5 2007, 2:02 pm Clokr_ Post #23



Burrowed units look better than cloaked ones (they cannot move but you can use the move trig action) :P
Plus the lurker sel circle is pretty big, the hydralisk one smaller and the zergling one pretty small if you want different size.

Btw, I'm wondering if a transmission from a mineral field or critter would display a green sel circle...

EDIT: Maybe a powerup too? What about from something non-selectable like a nuke?

Post has been edited 1 time(s), last time on Sep 5 2007, 2:10 pm by Clokr_.



?????

Sep 5 2007, 3:56 pm The Starport Post #24



Well, I'd give you minerals or something if you could find out, but at the moment I appear to not have much on hand to give.

I'll give you imaginary minerals instead. Cookie-flavored imaginary minerals!



None.

Sep 5 2007, 6:44 pm Xx.Doom.xX Post #25



Quote from Gerrard2060
This is REALLY easy.
I would have really like to see you do it before you even looked at this tutorial, unless you're implying that the triggers are easy.



None.

Sep 5 2007, 6:51 pm Falkoner Post #26



It is an easy concept, anyone who has ever used a transmission could come up with it.



None.

Sep 5 2007, 7:19 pm Clokr_ Post #27



True, still most people wouldn't come up with it if noone showed them...
Anyway, I showed tuxedo time ago and he used it in that disco/party map.



?????

Sep 9 2007, 7:41 pm Within Post #28



Attached the Tutorial Map.



None.

Sep 9 2007, 8:35 pm Vi3t-X Post #29



Oi, its alright, wonder if you could do green circles from a player owned unit.



None.

Sep 9 2007, 9:00 pm Within Post #30



Yes, green circles will appear.
Select the unit and you'll have a green circle, if you own that unit.



None.

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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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