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changing player colors

Creator: okeee
Time: Jun 10 2008, 11:02 am

Post #1     okeee Jun 10 2008, 11:02 am

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i'd like to change the color of a unit, (while playing the game), but after that the unit still belongs to the same player.
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Post #2     Ahli Jun 10 2008, 11:21 am

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Mappr
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Give the unit to a computer player who is rescuable.
Then only human Players can gain the unit while touching them.
The unit will still have the rescuable computer's color.
(user posted image)
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Post #3     okeee Jun 10 2008, 11:30 am

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ok that worked. The player color is green.
I made a drone resuable, so the drone has a different color, blue. Then I tried to make a base and units with that same color. The hatchery still is blue, but any units coming from the hatchery are now the players color, green. so any way to keep the blue color for new units?
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Post #4     Ahli Jun 10 2008, 12:11 pm

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Mappr
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not really
you could give all zerg units to a rescuable computer again, but you would have new problems with that because you always need a unit next to the zerg units or you need to create a huge system cycling all units. Then you will only have problems, if another human player brings a unit next to zerg units what will happen in your map, I think.
(user posted image)
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Post #5     okeee Jun 22 2008, 10:10 pm

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about players 9 - 11, can their team colors be changed?
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Post #6     O)FaRTy1billion[MM] Jun 23 2008, 1:16 am

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Remember the game! P.s.: Feldspar.
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Quote from okeee
about players 9 - 11, can their team colors be changed?
No.
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #7     NerdyTerdy Jun 23 2008, 1:23 am

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You could make all units become a different unit upon creation, but I doubt you want to do that.

If you do though the idea would be to center a location on specific units that the player could build, then remove the unit at that location, give the computer the unit you want to replace it with, and temporarily give the player something to rescue the unit with.
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Post #8     [Vi3t-X]:] Jun 23 2008, 2:14 am

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PokéFreak™
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Invisible Observer ontop of Hatchery FTW.


Drone builds Hatchery
Hatchery is BLUE
Give Hatchery to BLUE
Hatchery Spawns BLUE Larva
Spawn GREEN Observer
BLUE LARVA > EGG > UNIT
Wtf pwn.

Only drawback with these technique is that you may have to use hyper triggers, and its gonna need either alot of locations, or one location running around rapidly.
() )) (CRAYOLA) )) >
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Post #9     NudeRaider Jun 23 2008, 6:07 am

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Write your own destiny, or else someone will write it for you!
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Fail
(signature image)
sonsofwar.pyrom.net/current/index2.html_0% (user posted image) 100%
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Post #10     Gigins Jun 23 2008, 7:47 am

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I used this this in my [GTA Classic] map to "repaint" your car. :P
Attachments:
scx file
GTA classic v.0.9.7.1.scx (821.81 kb)
24 hits.
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Post #11     okeee Jun 23 2008, 10:36 pm

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repainting a car in GTA.. that brought a big smile to my face..

about the map, it couldnt be opened in staredit or scmdraft due to errors?
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Post #12     Gigins Jun 24 2008, 7:55 am

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Yea it's protected. Play it. The method used is already described in this thread.
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