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Mappr
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not really
you could give all zerg units to a rescuable computer again, but you would have new problems with that because you always need a unit next to the zerg units or you need to create a huge system cycling all units. Then you will only have problems, if another human player brings a unit next to zerg units what will happen in your map, I think. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Remember the game! P.s.: Feldspar.
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No.
![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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"Atheism is a non-prophet organization"
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You could make all units become a different unit upon creation, but I doubt you want to do that.
If you do though the idea would be to center a location on specific units that the player could build, then remove the unit at that location, give the computer the unit you want to replace it with, and temporarily give the player something to rescue the unit with. ![]() ![]() ![]() ![]() ![]() ![]() () )) )CRAYOLA) )) >
Quote from O.o: because I've found my form in your forms where It should not be. Quote from O.o: I cant figure out how to shut this form down how bout your next post be how to close it down. Quote from devilesk: I DONT LIKE THE STARPORT PLACEMENT. I WAS SANDWICHED BY GAYS. Quote from Hercanic: Therefore, the quantity of shit Esponeo may or may not take bears little relevance on the thread's effect. Quote from Brontobyte: If you do it wrong it wont. If you do it right it will. |
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PokéFreak™
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Invisible Observer ontop of Hatchery FTW.
Drone builds Hatchery Hatchery is BLUE Give Hatchery to BLUE Hatchery Spawns BLUE Larva Spawn GREEN Observer BLUE LARVA > EGG > UNIT Wtf pwn. Only drawback with these technique is that you may have to use hyper triggers, and its gonna need either alot of locations, or one location running around rapidly. ![]() ![]() ![]() ![]() ![]() ![]() () )) (CRAYOLA) )) >
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