Staredit Network > Forums > SC1 Terrain > Topic: Terrain Hall of Fame
Terrain Hall of Fame
Jun 4 2008, 10:31 pm
By: Falkoner
Pages: < 1 25 26 27 28 2933 >
 

Oct 14 2009, 11:08 am KrayZee Post #521



Icing Compilation (Have this added after Frozen Dock)

Twlighting Compilation (Have this added at the end)



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Oct 15 2009, 3:53 am stickynote Post #522



Maps? Those are hawt.



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Oct 18 2009, 3:33 am CecilSunkure Post #523



Here is my only piece that I want to submit for examination, for now. The rest of my pieces are apart of my RPG, as I really started isom terraining just so I could do my RPG.

Island Castle:


Picture Spoiler




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Oct 18 2009, 5:24 am Falkoner Post #524



Yeah, one is missing on the right temple, but dude, that looks pretty sweet, great job on it :)



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Oct 18 2009, 5:33 am CecilSunkure Post #525



Quote from Falkoner
Yeah, one is missing on the right temple, but dude, that looks pretty sweet, great job on it :)
Hey, thanks! I would love to get out some more concepts or samples from my RPG. Depends on how much spare time I have ;o



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Oct 18 2009, 3:31 pm Tempz Post #526



Tempz Terrain

http://www.staredit.net/?download=1560



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Oct 18 2009, 5:27 pm stickynote Post #527



Some of it needs to and can be fixed. The high dirt to water cliff can be fixed by using the really skinny cliff since they have a lighter edge.
Here is a tutorial by falkoner, but not all the pictures work. I think you'll get the idea though. http://falkoner.cow.googlepages.com/High_Water_Cliffs.html



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Oct 18 2009, 6:01 pm payne Post #528

:payne:

Cecil, the bottom-most 2 sprites aren't correctly placed, I suspect them to hide some blockiness ;)
Anyways, your piece is okay :P
It's too fad, add some doodads here and there and it'll look tons better :)



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Oct 18 2009, 7:15 pm CecilSunkure Post #529



Quote from payne
Cecil, the bottom-most 2 sprites aren't correctly placed, I suspect them to hide some blockiness ;)
Anyways, your piece is okay :P
It's too fad, add some doodads here and there and it'll look tons better :)
Yeah, they hide blockyness. I can fix it, but only at the expense of the castle's castley edges, so a sprite there makes it looks like a castle while holding the castley edge.

As for the high dirt and cliffs, I don't want them changed. I made everything there like it is a for a reason, and I'm not sure what you think should be changed anyways. If you mean how wide my high dirt is, well, it's supposed to be walkable in game.



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Oct 18 2009, 8:39 pm Devourer Post #530

Hello

Quote from KrayZee
Icing Compilation (Have this added after Frozen Dock)

Twlighting Compilation (Have this added at the end)
I really love your ice-work, but your twilight is here and there very blocky :crazy: . Great work nontheless.



Quote from CecilSunkure
Here is my only piece that I want to submit for examination, for now. The rest of my pieces are apart of my RPG, as I really started isom terraining just so I could do my RPG.

Island Castle:


Picture Spoiler
Yes, on the right side over the cliff-doodad (marked at the picture below) there is that "statue-sprite" missing.
Also, I found something very blocky, shame on you, marked on picture :bleh: :bleh:

Well also that island is very nice, good job.



Please report errors in the Staredit.Network forum.

Oct 18 2009, 10:03 pm lil-Inferno Post #531

Just here for the pie

The recent activity burst in the hall of fame has inspired me to make something in Badlands (which was going to be in my map anyway :P).

Diner Scene




Updated total ladder entry:
Code
[b][size=14][u][color=#00d000]lil-Inferno[/color][/size][/u][/b]
[size=10]Number of submitted pieces: 2 Pictures[/size]

[u][size=11][color=#fffc00]Pictures:[/color][/size][/u]
[size=10][url=http://i171.photobucket.com/albums/u294/lil-Inferno/MovieTheater-1.png][color=#1af]Drive-in Theatre[/color][/url][/size]
[size=10][url=http://i171.photobucket.com/albums/u294/lil-Inferno/DinerScene.png][color=#1af]Diner Scene[/color][/url][/size]

[u][size=11][color=#fffc00]Maps:[/color][/size][/u]
[size=10][url=http://www.staredit.net/?attachment=4518]Drive-in Movie Theater (Map)[/url][/size]
[size=10][url=http://www.staredit.net/?attachment=4668]Diner Scene (Map)[/url][/size]
[align=center][line=70][/align]





Oct 20 2009, 10:37 pm Tempz Post #532




Templar's Tomb







Bridge Terrain 01 - 05

Untitled is 7 Sins Rpg Terrain

Post has been edited 4 time(s), last time on Nov 7 2009, 1:53 am by Tempz.



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Oct 20 2009, 11:22 pm Devourer Post #533

Hello

I dislike picture 2&3, but the rest is really cool, great work.



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Oct 21 2009, 12:20 am CecilSunkure Post #534



In picture 1, bottom left, and also in the top right, the temple to dirt blend using the back of a water temple wall doodad, those are pretty good looking! Definitely the best part of your pictures in that last post :P

As for the water bridge walkways, you need to add a corner to water blend. Just use the edge of natural dirt cliff ending into water, copy and paste it to the edge of your bridge to water corners.

[Edit] Sort of like what I did here: http://i465.photobucket.com/albums/rr11/Cecil_Sunkure/CastleIsland.jpg



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Oct 21 2009, 1:52 am Tempz Post #535



i really don't know what you mean XD
Edit nvm lol i see what i want but i found it was partially useless



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Oct 21 2009, 2:50 am Falkoner Post #536



Only issue with the bridges is the repetitive use of those same two tiles, however, they do look good :)



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Oct 21 2009, 2:55 am stickynote Post #537



Quote
In picture 1, bottom left, and also in the top right, the temple to dirt blend using the back of a water temple wall doodad, those are pretty good looking! Definitely the best part of your pictures in that last post
This.



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Oct 21 2009, 3:11 am Tempz Post #538



Well i'll like to to have some of it... i'm thinking of cutting some title of with dirt so i can have less of it.

Got some more from my archives ready to post

Polluted Lake


Polluted River


Grassy Tree


Grand Tree


Tree V3


2Headed Serpent


btw i want you to rename the tree i had before "Old Tree"
and grassy was another one i made about an hour ago (took 20 mins)

Edit: for the bridge terrain i swear that you were going to like the one with open space w/e ;(
Edit: to cut down on sprites for the grassy tree i put ruins where the trunk in the trees should be and jungle for the rest of non trunk tree areas so that you don't see the dirt and imagine it as a spirte :D

Post has been edited 4 time(s), last time on Oct 21 2009, 3:25 am by Tempz.



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Oct 21 2009, 4:15 am payne Post #539

:payne:

Gj on these last ones, tempz ^^



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Oct 21 2009, 4:41 am Falkoner Post #540



Dang Tempz, those all look great!



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[12:01 pm]
NudeRaider -- KrayZee
KrayZee shouted: Fast forwarding 24 years later, I just felt a little nostalgic about it. Instead you responded like an asshat
tbf you didn't say that you dig the nostalgia. The way you worded it, it sounded like a complaint or condescending. And in that case you deserved a sarcastic response. :P Anyways, sounds like a miscommunication so there's not really a point to get worked up about it.
[12:43 am]
jjf28 -- KrayZee
KrayZee shouted: Fast forwarding 24 years later, I just felt a little nostalgic about it. Instead you responded like an asshat
:peach: :hat:
[10:41 pm]
lil-Inferno -- memes brother
[10:30 pm]
KrayZee -- Fast forwarding 24 years later, I just felt a little nostalgic about it. Instead you responded like an asshat
[10:28 pm]
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Dem0n shouted: wow it's almost like that's the point
I literally lold
[2022-1-16. : 9:14 pm]
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KrayZee -- Dem0n
Dem0n shouted: https://bounding.net/ is the best source for maps
Feels like late 90s and early 2000s with the layout and StarCraft 1 theme.
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