(4)Top Up, 2nd Melee made
Hmmm, I do not bother with starforge and SCmdraft or what its called. To much hassle plus none of them work on my computer no matter what i do, So i gave up trying.
Maybe i should just rework the top half of the map. JUST so people know, Im not a melee map maker so i dont know much but thought i would give it a try.
But as a whole, What do you think of the layout itself?
Tazzy, most of your mineral placements don't look like you preplaced a outliner like a CC or a Nexus and then based minerals and gas around it. Also, a bigger problem is that middle, is hardly meneuverable. That means Terrans gain huge advantage in TvP, and early game in TvZ. In a TvZ, Zerg's swarm could cover the entire pathing. Lurkers have a good place to reside in. And if I am not mistaken, natural choke (the bridge) is too small.
You should change to SCMDraft 2 as your main editor.
It does not have enough expos for a 4 player map of its size, imo. Also, you should just go all the way and make those dual bridges into a wide bridge, if you actually care about interracial balance.
The map seems a tad biased for T. The left and right of that center structure are kinda cramped, you have the long narrow side door that T can push down, and you have 2 bridges at the front instead of a wide bridge.
Also, not a major problem by itself, but in addition to the rest, the middle is buildable, so T can just push through.
Post #20 Forsaken Archer Sep 15 2007, 11:49 am
I don't like how much focus there is in one part of the map (the center)... to a degree. I would rather have those minerals split up to be 1 on the left middle and 1 on the right middle.Attachments:
However, take my opinion with a grain of salt.
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