Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Rescuing Computers
Rescuing Computers
May 31 2008, 7:14 am
By: frazz  

May 31 2008, 7:14 am frazz Post #1



While thinking of how to make Cops and Robbers better, I had a real light bulb moment. I could make "stealthy" units by making two computers for civilians, one of them rescuable. I would make sure that the computer got control of most of the units at the beginning. Then, when you wanted some sort of undercover unit, you would get a rescuable unit. That way, they would all be the same color, but owned by different players. Observing players would never know the difference!

After further though, I'm pretty sure that the first player to hit the rescuable race just gets all of the units. Can someone please clarify how rescuing works exactly?
If I can't get the right effect this way, does anyone know how I can?



None.

May 31 2008, 10:48 am Kenoli Post #2



When a (human) player moves his units near a rescuable unit he takes control of it. AFAIK this works exactly like giving a unit via triggers, except that the unit keeps its original color.

Only the units you get close to are affected. You're not taking over the entire player or anything.
In some of the campaign missions there are rescuable units close enough to each other for a chain reaction to occur when you take one. You might want to watch out for that when you're placing them.



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May 31 2008, 2:41 pm Brontobyte Post #3



The first time that this happened to me I was confused. I was like "how can it have a different color then my team" and "how can I control it if its owned by a different player?" Then I stumbled upon the "Rescuable" box near the "Owner" field and was glad that it was not my triggers that made this happen. :)



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May 31 2008, 4:55 pm Falkoner Post #4



Only problem with this is that you must use a slot for a rescuable computer, but this might not be a problem in your case.



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May 31 2008, 5:04 pm Clokr_ Post #5



There's an AI that makes all the units of a computer rescuable. Then later I think that you can create units for that computer player and they'll still be owned by the CPU.
That's an alternative if you cannot have a slot for the rescuable player.



?????

May 31 2008, 5:06 pm Falkoner Post #6



Really? I thought that AI just made the computer rescuable permanently, TEST TIME!

Yes, I was right, you use it once, the player is ALWAYS rescuable, even when you create new units.

Post has been edited 1 time(s), last time on May 31 2008, 5:13 pm by Falkoner.



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May 31 2008, 5:26 pm Clokr_ Post #7



Hmm, try to defeat the computer player then create more units for it.



?????

May 31 2008, 5:40 pm Falkoner Post #8



If I do that, their units are no longer rescuable, and their triggers do not run anymore.



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May 31 2008, 6:27 pm Clokr_ Post #9



You're right... thought it would work but looks like the AI changes the player type. Although you can get extra computer players by defeating human ones :P



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May 31 2008, 11:17 pm frazz Post #10



Wait a minute. So a computer player can't rescue rescuable units?



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May 31 2008, 11:25 pm Falkoner Post #11



I don't think so.



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May 31 2008, 11:50 pm Clokr_ Post #12



Nope, only human players can rescue them.



?????

Jun 1 2008, 12:17 am frazz Post #13



I wanted the units controlled by the computer and players to have the same color. Is there any way to get this effect?
Also, I think rescuing would pose a problem on the minimap anyway.



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Jun 1 2008, 12:20 am FooFighters Post #14



By what all is saying, i think that when you have a "Observing Undercover unit" create the rescueable unit for the rescueable comp, then have a unit be created for that player at the same spot, and then remove the created unit, and move the rescued unit somewhere else
And when you create the rescueable, make sure {By triggers} to have no other unit in the place, so it would be easy



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Jun 1 2008, 1:18 am Falkoner Post #15



Yeah, frazz, you can change their colors so they look the same :P



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Jun 1 2008, 3:29 am frazz Post #16



Quote from FooFighters
By what all is saying, i think that when you have a "Observing Undercover unit" create the rescueable unit for the rescueable comp, then have a unit be created for that player at the same spot, and then remove the created unit, and move the rescued unit somewhere else
And when you create the rescueable, make sure {By triggers} to have no other unit in the place, so it would be easy
Wut? :dontgetit:



None.

Jun 1 2008, 4:59 am Vi3t-X Post #17



Quote from frazz
I wanted the units controlled by the computer and players to have the same color. Is there any way to get this effect? Also, I think rescuing would pose a problem on the minimap anyway.
Set them all as the same colour? Simple?

Quote from Kenoli
When a (human) player moves his units near a rescuable unit he takes control of it. AFAIK this works exactly like giving a unit via triggers, except that the unit keeps its original color. Only the units you get close to are affected. You're not taking over the entire player or anything. In some of the campaign missions there are rescuable units close enough to each other for a chain reaction to occur when you take one. You might want to watch out for that when you're placing them.
How about you try rescuing a Resource Drop-Off Point. See if your theory is correct.

Quote from frazz
Quote from FooFighters
By what all is saying, i think that when you have a "Observing Undercover unit" create the rescueable unit for the rescueable comp, then have a unit be created for that player at the same spot, and then remove the created unit, and move the rescued unit somewhere else And when you create the rescueable, make sure {By triggers} to have no other unit in the place, so it would be easy
Wut? :dontgetit:
No idea.



None.

Jun 1 2008, 5:59 am Kenoli Post #18



Apparently the Command Center/Nexus/Hatchery/Lair/Hive is an exception. Taking one from a rescuable player gives you all the other units he currently owns as well.



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Jun 1 2008, 9:31 am Clokr_ Post #19



Quote from frazz
I wanted the units controlled by the computer and players to have the same color. Is there any way to get this effect?
Also, I think rescuing would pose a problem on the minimap anyway.
Hm I think that the minimap always displays the real owner color of the units.

Quote from Kenoli
Apparently the Command Center/Nexus/Hatchery/Lair/Hive is an exception. Taking one from a rescuable player gives you all the other units he currently owns as well.
Didn't know that :O



?????

Jun 1 2008, 6:02 pm DT_Battlekruser Post #20



That (minimap), and if you have a different alliance status with the computer or the player who owns the rescued units, the color of your pointer will change and your units may auto-attack.



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[03:39 pm]
Oh_Man -- how many trigs u got?
[09:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[09:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[09:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
[2022-6-29. : 8:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[2022-6-29. : 8:17 am]
GGmano -- Not cool when I made such Nice system and I could make it even better if more trigger allowed
[2022-6-29. : 8:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
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