I was thinking after reading the news post.. what is everyone's personal reason that they play and map for Starcraft instead of Warcraft III? For people who do both, why do you still play starcraft? The world editor is much more powerful than staredit.
My personal reason is that I didn't like the implementation of heroes and items into the game, which for me made it it less fun.. but I am really not quite sure about this, and I am curious to hear other people's reasons. I'd be especially interested for those that have played a lot of different RTS games or made maps for Warcraft III. I was extremely excited for the Warcraft III BETA and played it as it developed, but I am still not sure why I had no inclination to go back and play Warcraft III after 6 months or so, whereas I was for Starcraft.
None.
I believe that most of the map making and modding comunities were already SC-related so instead of learning a new system they continued with the old one. Atleast that's mostly what happened to me, WCIII editor was weird and not as exciting as SC's one, I was already used to that one so I sticked with it.
?????
My opinion is...I hate dotA..it discourages map making because it is like too popular
However Reign of Chaos is still good because dota is less popular but you have to play it @useast because nobody plays roc @uswest
I am a Mathematician
Responsible for my own happiness? I can't even be responsible for my own breakfast
Relatively ancient and inactive
Keep telling yourself that, Voy.
I play WCIII UMS more then SC UMS because it's innovative and has a lot of explosions and more playing styles then SC games do. I play SC melee-based (like PHANTOM!) games a lot because I love SC melee and hate WCIII melee.
The hero/item implementation is a great mapping tool.
None.
The thing is, the hero/item implementation leads to people relying on that for their map being creative. The map itself doesn't have the creativity that it otherwise could have if the lack of that hero/item system forced mappers to come up with more stuff, which attributes to me getting bored of many Warcraft III maps after a while. Do you think that's a problem?
None.
Relatively ancient and inactive
Not at all. It could've been better, but there isn't a good substitution created by SC mappers that could replace the hero/item method in terms of flexability and ability.
None.
I don't like WC3 because I suck ass at playing and because SC is easier for me to mod.
None.
Relatively ancient and inactive
Everyone who says it's a bad game is officially an uninformed, inexperienced douche. Present company included.
Reaons pl0x.
None.
Because I've never played it.
I've played it before. I just thought it was horrible. How are we uninformed on our own opinions?
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Responsible for my own happiness? I can't even be responsible for my own breakfast
Everyone who says it's a bad game is officially an uninformed, inexperienced douche. Present company included.
Reaons pl0x.
No you.
Melee is simply atrocious. I hate the hero concept, creeps are annoying as fuck, I'd like to play an RTS, not grind levels. Heroes aside, there's some intangible quality I find missing from the gameplay... I just... don't enjoy it as much as things like Sins of a Solar Empire, StarCraft or Age of Empires. Maybe it's got to do with the low supply limit, I dunno.
Both melee and custom games suffer from the horrendous graphics engine, which prevents large numbers of units on screen without bogging down the game. Hell, sometimes there's maybe twelve units on screen and we're off to Lagville.
While we're talking about graphics, the art style is horrendous and makes me want to jam a knife in my brain. This goes double for unit voices.
Custom games are, for the most part, the same old recycled crap, as if there wasn't an ounce of creativity in the entire community. I used to complain about SC's public, but then I went on WC3 and hooooooboy I learned to be grateful for what we have. There's also no serious modding community, from what I can tell, and before you bring up WC3's magical, mystical editor, that is
not modding. Mods are not map-dependent.
The one WC3 custom map I did enjoy, amusingly enough,
replaced every scrap of original content and essentially just ported another RTS the best it could with the engine.
There you go.