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Mods

Creator: MC˛Voyager7456
Time: May 29 2008, 10:53 am

Post #1     MC˛Voyager7456 May 29 2008, 10:53 am

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9) Is the new StarCraftII map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor? (battle.net) -cS)beta

Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.

Q&A 39 (another Map Maker series) has been posted on SCLegacy. There's lots more, but this one stuck out at me: looks like we finally have confirmation of modding support. Hot damn. :cool:

Grayza: You are so self-righteous! I have used all my skills, all my resources, for one perfect chance at peace. And because of you, it is gone! And I am...
Crichton: Frelled? Screwed? Raped? Welcome to the universe, Commandant.
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Post #2     Corbo May 29 2008, 12:32 pm

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Awesome!

One more reason to buy SCII

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Post #3     ws-Impeached May 29 2008, 3:34 pm

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Finally, a good reason to use mods. They are so hax0r, but I never found reason to use them because almost no one else can. :D

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Post #4     Pandut May 29 2008, 7:49 pm

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Wait, so like you can create your own race on Map Editor using unused units and current units and add it as a 4th race? Or...
Blizzard is okay-ing mods for SC2?

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Post #5     Phobos May 29 2008, 8:14 pm

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Seems both to me.
This is a great step for modding comunity.

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Post #6     Polaris May 29 2008, 8:35 pm

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It seems that the SCII Staredit is a dual maping\modding tool.

But still, yay modders!

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Post #7     Symmetry May 29 2008, 9:39 pm

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I noticed that too. Cool.

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Post #8     chuiu May 29 2008, 9:40 pm

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Blizzard is okay-ing mods for SC2?
Blizzard has never been against mods, why would they change their stance in SC2? Especially since WC3 has numerous mods made through the map editor.

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Post #9     Centreri May 29 2008, 10:08 pm

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... You guys have never played on WCIII. It had full modding support. Why would SCII not?

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Post #10     MC˛Voyager7456 May 29 2008, 10:15 pm

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WC3 has decent mods? I've never seen one.

Grayza: You are so self-righteous! I have used all my skills, all my resources, for one perfect chance at peace. And because of you, it is gone! And I am...
Crichton: Frelled? Screwed? Raped? Welcome to the universe, Commandant.
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Post #11     IskatuMesk May 29 2008, 11:08 pm

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... You guys have never played on WCIII. It had full modding support. Why would SCII not?

Worldedit had no "modding" support. It was a map editor. The second you tried to step out of the bounds of map editing you were on your own.

However you could backdoor this by loading the map files into a secmpq.

So this is the first sign that Blizzard has actually begun to recognize what modding actually is - not restricted to maps.

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Post #12     FlyingHat May 29 2008, 11:44 pm

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So this is the first sign that Blizzard has actually begun to recognize what modding actually is - not restricted to maps.
The thing is, that Blizzard is now integrating everything you can do in modding into mapping.

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Post #13     IskatuMesk May 30 2008, 12:08 am

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So you're telling me that changing stats and stuff in SE counts as modding?

Everything you do in a map doesn't suddenly make it a mod. Dota is not a mod. It's a map. Mods are global. Yes, they're upgrading what mappers can do - cool. That's what they did with WE. But implementing these changes into a mod has always been a pain in the ass.

SC2 looks like it's going to have a data loading menu like what supcom has. That's the first step towards supporting mods that they've ever taken, except maybe softcoding dlls in diablo 2.

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Post #14     ATG Jul 5 2008, 7:45 am

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WC3 has decent mods? I've never seen one.
Some maps have their own unit techtree, gameplay and interface.Some others have completely new races and models.These are mods for WC3.

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Post #15     Symmetry Jul 5 2008, 1:47 pm

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Quote from ATG
Quote from Voyager7456[MM]
WC3 has decent mods? I've never seen one.
Some maps have their own unit techtree, gameplay and interface.Some others have completely new races and models.These are mods for WC3.

A map is a map is a map. If it ain't global, it's not a mod.

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Post #16     FatalException Jul 6 2008, 6:13 am

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Of course, this means that there's going to be over 9000 games being hosted that are all using n00b mods that suck. Like every server on Halo PC trial version. :dontgetit:

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Post #17     Centreri Jul 6 2008, 6:16 am

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Yeah, I had missed the distinction before. I had an idea on 'templates' which are not only mods but possibly triggers and locations which can be applied to different maps and I posted about it, and am hoping someone saw it :P .

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Post #18     Falkoner Jul 9 2008, 10:17 pm

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I think that modding and mapping will become a big blur in SC2, since both will be downloadable over B.net I assume, this is going to be epic :P

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