Mods
May 29 2008, 10:53 am
By: Voyager7456  

May 29 2008, 10:53 am Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote
9) Is the new StarCraftII map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor? (battle.net) -cS)beta

Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.

Q&A 39 (another Map Maker series) has been posted on SCLegacy. There's lots more, but this one stuck out at me: looks like we finally have confirmation of modding support. Hot damn. :cool:



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


May 29 2008, 12:32 pm Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Awesome!

One more reason to buy SCII



fuck you all

May 29 2008, 3:34 pm Impeached Post #3



Finally, a good reason to use mods. They are so hax0r, but I never found reason to use them because almost no one else can. :D



None.

May 29 2008, 7:49 pm Pandut Post #4

I'm just a fish

Wait, so like you can create your own race on Map Editor using unused units and current units and add it as a 4th race? Or...
Blizzard is okay-ing mods for SC2?



None.

May 29 2008, 8:14 pm Phobos Post #5

Are you sure about that?

Seems both to me.
This is a great step for modding comunity.




this is signature

May 29 2008, 8:35 pm Polaris Post #6



It seems that the SCII Staredit is a dual maping\modding tool.

But still, yay modders!



If anything cool is ever going on Skype me up under the name "blarghle"

May 29 2008, 9:39 pm Symmetry Post #7

Dungeon Master

I noticed that too. Cool.



:voy: :jaff: :voy: :jaff:

May 29 2008, 9:40 pm chuiu Post #8



Quote from Pandut
Blizzard is okay-ing mods for SC2?
Blizzard has never been against mods, why would they change their stance in SC2? Especially since WC3 has numerous mods made through the map editor.



None.

May 29 2008, 10:08 pm Centreri Post #9

Relatively ancient and inactive

... You guys have never played on WCIII. It had full modding support. Why would SCII not?



None.

May 29 2008, 10:15 pm Voyager7456 Post #10

Responsible for my own happiness? I can't even be responsible for my own breakfast

WC3 has decent mods? I've never seen one.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


May 29 2008, 11:08 pm IskatuMesk Post #11

Lord of the Locker Room

Quote from Centreri
... You guys have never played on WCIII. It had full modding support. Why would SCII not?

Worldedit had no "modding" support. It was a map editor. The second you tried to step out of the bounds of map editing you were on your own.

However you could backdoor this by loading the map files into a secmpq.

So this is the first sign that Blizzard has actually begun to recognize what modding actually is - not restricted to maps.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

May 29 2008, 11:44 pm FlyingHat Post #12



Quote from IskatuMesk
So this is the first sign that Blizzard has actually begun to recognize what modding actually is - not restricted to maps.
The thing is, that Blizzard is now integrating everything you can do in modding into mapping.



None.

May 30 2008, 12:08 am IskatuMesk Post #13

Lord of the Locker Room

So you're telling me that changing stats and stuff in SE counts as modding?

Everything you do in a map doesn't suddenly make it a mod. Dota is not a mod. It's a map. Mods are global. Yes, they're upgrading what mappers can do - cool. That's what they did with WE. But implementing these changes into a mod has always been a pain in the ass.

SC2 looks like it's going to have a data loading menu like what supcom has. That's the first step towards supporting mods that they've ever taken, except maybe softcoding dlls in diablo 2.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jul 5 2008, 7:45 am ATG Post #14



Quote from Voyager7456
WC3 has decent mods? I've never seen one.
Some maps have their own unit techtree, gameplay and interface.Some others have completely new races and models.These are mods for WC3.



None.

Jul 5 2008, 1:47 pm Symmetry Post #15

Dungeon Master

Quote from ATG
Quote from Voyager7456
WC3 has decent mods? I've never seen one.
Some maps have their own unit techtree, gameplay and interface.Some others have completely new races and models.These are mods for WC3.

A map is a map is a map. If it ain't global, it's not a mod.



:voy: :jaff: :voy: :jaff:

Jul 6 2008, 6:13 am FatalException Post #16



Of course, this means that there's going to be over 9000 games being hosted that are all using n00b mods that suck. Like every server on Halo PC trial version. :dontgetit:



None.

Jul 6 2008, 6:16 am Centreri Post #17

Relatively ancient and inactive

Yeah, I had missed the distinction before. I had an idea on 'templates' which are not only mods but possibly triggers and locations which can be applied to different maps and I posted about it, and am hoping someone saw it :P.



None.

Jul 9 2008, 10:17 pm Falkoner Post #18



I think that modding and mapping will become a big blur in SC2, since both will be downloadable over B.net I assume, this is going to be epic :P



None.

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