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Remember the game! P.s.: Feldspar.
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Hmm. It wouldn't be in the TBL, it is probably obscured away in some EXE function call. In the .bin file nothing is in those text boxes to specify it, and I doubt adding a byte would change it.
I guess you could edit the in-game font colors, but anywhere the similar color exists would also be changed. ![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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Remember the game! P.s.: Feldspar.
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Hmm. I don't think it is anywhere easily accessable...
![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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Here's what I would do, if you have a decent disassembler. It might work with a hex editor too. Search in the .exe for a string of bytes that starts with the appropriate color code and then has a %i or %d and ends with null. % is 0x25, i is 0x49 and d is 0x44:
0x02 0x25 0x49 0x00, or 0x02 0x25 0x44 0x00 And replace the first byte with the color code that you expect it to be (resources are shown in green, right?) ![]() ![]() ![]() ![]() ![]() ![]() |