Staredit Newtork
Community
StarCraft
Games
Site
Favourites
RetroGRP.., where can i download this file

Creator: Xeno814
Time: May 19 2008, 10:19 am

Post #1     Xeno814 May 19 2008, 10:19 am

[Avatar]
 offline contact
i've tried searching this on the net but they're links are dead where else can i get these... :(
Top

Post #2     Debardus[MM] May 19 2008, 1:58 pm

[Avatar]
100 lol
 offline contact
http://www.staredit.net/maplantis/storage/files/Retro_GRP.zip

There are other, better ones, however. I prefer SFGrpConv myself, but it's a personal preference.
(user posted image)
Top

Post #3     Phobos[MM] May 19 2008, 7:31 pm

[Avatar]
Devil May Cry 3 Rocks
 offline contact
As an opinion, SFGrpConv is better, as Kow said. It lets you decompile and recompile into/from a sigle large image, which is perfect for recolorations.
(user posted image)
Top

Post #4     Polaris[MM] May 19 2008, 7:43 pm

[Avatar]
Trippy
 offline contact
Real men use Retro GRP. :P
(user posted image)
Top

Post #5     FlyingHat May 19 2008, 9:23 pm

[Avatar]
 online contact
Quote from Polaris[MM]
Real men use Retro GRP. :P
No.

ShadowFlare's GRP converter is a lot more convenient and simple. It also doesn't have any RLE compression crap.
Top

Post #6     Xeno814 May 19 2008, 10:47 pm

[Avatar]
 offline contact
well, after making this thread I've come up of this SFGrpConv in shadowflare's site it also said that it changes .grp to .bmp so i download it yet i didnt use it until i get these Retro GRP to compare it(actually i dozed off after downloading SFGrpConv, then lot of thing happen, bah! lame excuse! :><: ) well thanks for the link! :D
Top

Post #7     Polaris[MM] May 19 2008, 11:19 pm

[Avatar]
Trippy
 offline contact
Quote from FlyingHat
Quote from Polaris[MM]
Real men use Retro GRP. :P
It also doesn't have any RLE compression crap.
Neither does retro :P I never needed RLE compression on anything.
The only time I use SFGRPConverter is when I need to recolor a whole GRP.
(user posted image)
Top

Post #8     Corbo[MM] May 20 2008, 12:46 am

[Avatar]
LOL! DTBK actually paid for this!
 offline contact
Quote from Polaris[MM]
Real men use Retro GRP. :P

This.

I have no idea why I didn't include Retro GRP in my package.
Oh ya, I didn't have it :P
Top

Post #9     IskatuMesk May 20 2008, 5:17 pm

[Avatar]
MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
 offline contact
Retrogrp distorts images. Don't use it.
(user posted image)
Top

Post #10     Polaris[MM] May 20 2008, 7:28 pm

[Avatar]
Trippy
 offline contact
Quote from IskatuMesk
Retrogrp distorts images. Don't use it.
Never had that problem. If it does, it is almost unnoticeable.
(user posted image)
Top

Post #11     IskatuMesk May 20 2008, 8:13 pm

[Avatar]
MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
 offline contact
It happens with specific types of images. For example - The DyiithJhinn Hellgate could not be compiled as it was in retrogrp because of the fine circular lines that caused HUGE defects and actually managed to crash starcraft. I had to blur the frames in photoshop to get it to compile (which is why it looks like shit in HK). SF's grp converter doesn't do this.

I also ran into this same problem when I was working on the Bane graphic. Consecutive compiles resulted in the player colors at the hand growing major defects that became progressively worse until there was huge lines everywhere. I re-created the frames and ran them through SF's grp compiler; no such problem ever again.

It's rare, but it can happen.
(user posted image)
Top

Post #12     Polaris[MM] May 20 2008, 8:56 pm

[Avatar]
Trippy
 offline contact
Actually yeah, I think I know what you are talking about. I remember seeing some odd lines on several GRP's in the old Maplantis Database.
(user posted image)
Top
Users in this topic:


[01:57 am]
FlyingHat -- TWO NIGHTZ
[01:55 am]
KrayZee -- Mod Night will be a two night event...
[01:47 am]
Mafia.l)ark_ssj9kevin -- maybe not
[01:47 am]
[01:47 am]
Mafia.l)ark_ssj9kevin -- oh right, yeah
[01:38 am]
FlyingHat -- Tiem to revive Boatism in SEN!
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions