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100 lol
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http://www.staredit.net/maplantis/storage/files/Retro_GRP.zip
There are other, better ones, however. I prefer SFGrpConv myself, but it's a personal preference. ![]() ![]() ![]() ![]() ![]() ![]() |
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MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
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It happens with specific types of images. For example - The DyiithJhinn Hellgate could not be compiled as it was in retrogrp because of the fine circular lines that caused HUGE defects and actually managed to crash starcraft. I had to blur the frames in photoshop to get it to compile (which is why it looks like shit in HK). SF's grp converter doesn't do this.
I also ran into this same problem when I was working on the Bane graphic. Consecutive compiles resulted in the player colors at the hand growing major defects that became progressively worse until there was huge lines everywhere. I re-created the frames and ran them through SF's grp compiler; no such problem ever again. It's rare, but it can happen. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |