Staredit Network > Forums > Modding Assistance > Topic: RetroGRP..
RetroGRP..
May 19 2008, 10:19 am
By: Xeno814  

May 19 2008, 10:19 am Xeno814 Post #1



i've tried searching this on the net but they're links are dead where else can i get these... :(



None.

May 19 2008, 1:58 pm Symmetry Post #2

Dungeon Master

http://www.staredit.net/maplantis/storage/files/Retro_GRP.zip

There are other, better ones, however. I prefer SFGrpConv myself, but it's a personal preference.



:voy: :jaff: :voy: :jaff:

May 19 2008, 7:31 pm Phobos Post #3

Are you sure about that?

As an opinion, SFGrpConv is better, as Kow said. It lets you decompile and recompile into/from a sigle large image, which is perfect for recolorations.



this is signature

May 19 2008, 7:43 pm Polaris Post #4



Real men use Retro GRP. :P



If anything cool is ever going on Skype me up under the name "blarghle"

May 19 2008, 9:23 pm FlyingHat Post #5



Quote from Polaris
Real men use Retro GRP. :P
No.

ShadowFlare's GRP converter is a lot more convenient and simple. It also doesn't have any RLE compression crap.



None.

May 19 2008, 10:47 pm Xeno814 Post #6



well, after making this thread I've come up of this SFGrpConv in shadowflare's site it also said that it changes .grp to .bmp so i download it yet i didnt use it until i get these Retro GRP to compare it(actually i dozed off after downloading SFGrpConv, then lot of thing happen, bah! lame excuse! :><: ) well thanks for the link! :D



None.

May 19 2008, 11:19 pm Polaris Post #7



Quote from FlyingHat
Quote from Polaris
Real men use Retro GRP. :P
It also doesn't have any RLE compression crap.
Neither does retro :P I never needed RLE compression on anything.
The only time I use SFGRPConverter is when I need to recolor a whole GRP.



If anything cool is ever going on Skype me up under the name "blarghle"

May 20 2008, 12:46 am Corbo Post #8

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Polaris
Real men use Retro GRP. :P

This.

I have no idea why I didn't include Retro GRP in my package.
Oh ya, I didn't have it :P



fuck you all

May 20 2008, 5:17 pm IskatuMesk Post #9

Lord of the Locker Room

Retrogrp distorts images. Don't use it.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

May 20 2008, 7:28 pm Polaris Post #10



Quote from IskatuMesk
Retrogrp distorts images. Don't use it.
Never had that problem. If it does, it is almost unnoticeable.



If anything cool is ever going on Skype me up under the name "blarghle"

May 20 2008, 8:13 pm IskatuMesk Post #11

Lord of the Locker Room

It happens with specific types of images. For example - The DyiithJhinn Hellgate could not be compiled as it was in retrogrp because of the fine circular lines that caused HUGE defects and actually managed to crash starcraft. I had to blur the frames in photoshop to get it to compile (which is why it looks like shit in HK). SF's grp converter doesn't do this.

I also ran into this same problem when I was working on the Bane graphic. Consecutive compiles resulted in the player colors at the hand growing major defects that became progressively worse until there was huge lines everywhere. I re-created the frames and ran them through SF's grp compiler; no such problem ever again.

It's rare, but it can happen.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

May 20 2008, 8:56 pm Polaris Post #12



Actually yeah, I think I know what you are talking about. I remember seeing some odd lines on several GRP's in the old Maplantis Database.



If anything cool is ever going on Skype me up under the name "blarghle"

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