How do i make it so that after a 15 min time limit runs out, One player wins and four other playr lose?
None.
I don't have an editor open so I don't know the exact names, and I assume this is for your Spongebob map, so it should look like this:
PLAYERSPlayer X (Gary)
CONDITIONSElapsed game time is at least 900 seconds.
Player X controls exactly 1 Zergling.
ACTIONSDisplay text message: You win!
End scenario in victory for current player.
Or, you could do:
PLAYERSEveryone but Player X (Gary)
CONDITIONSElapsed game time is at least 900 seconds.
Player X controls exactly 1 Zergling.
ACTIONSDisplay text message: You have failed to find Gary.
End scenario in defeat for current player.
One or the other will work.
Currently Working On: My Overwatch addiction.
Actually you dont need to run the Defeat action as when the Victory action runs SC automatically defeats all non allied victory players.
Some.
That's why I said either one will work, and not both.
Currently Working On: My Overwatch addiction.
I'm sorry. But will the player be automatically Victorious when all non allied victory players are defeated?
Some.
Based on his thread about the map, its supposed to be like Team 1 has to find Player X before the time runs out. If they kill him in that time, they win. If he survives by that 15 minute mark, he wins.
Currently Working On: My Overwatch addiction.
I don't have an editor open so I don't know the exact names, and I assume this is for your Spongebob map, so it should look like this:
PLAYERS
Player X (Gary)
CONDITIONS
Elapsed game time is at least 900 seconds.
Player X controls exactly 1 Zergling.
ACTIONS
Display text message: You win!
End scenario in victory for current player.
Or, you could do:
PLAYERS
Everyone but Player X (Gary)
CONDITIONS
Elapsed game time is at least 900 seconds.
Player X controls exactly 1 Zergling.
ACTIONS
Display text message: You have failed to find Gary.
End scenario in defeat for current player.
One or the other will work.
Isnt it better to do both at once?
None.
Yes, but you only need one of them to have "Victory" or "Defeat" triggers. If everyone else is defeated, the Player X wins without the trigger. And if Player X wins, everyone else gets defeat without a trigger making it happen. So really only one of those 2 triggers needs it.
Currently Working On: My Overwatch addiction.
Oh right, my mistake. So you only need the victory trigger. I always thought that if everyone else was defeated, then the only one left gets victory... but that doesn't make sense, now that I think about it.
Thanks for pointing that out.
Currently Working On: My Overwatch addiction.