as a random player (i mainly only t/z now) heres a couple of hints that sound simple but REALLY improve ur gaming
- In starcraft there are 2 types of advantages:
Army advantage, Economy advantage.
In an even game, one player cant hold both these advantages
Basically, when you have the army advantage (you have more army than he does) you want to put pressure on the enemy and try to take an expansion.
when you have the economy advantage, you want to macro fast and 'timing push' the other player while hes putting pressure on you.
Example: TvP, you do a 1 fact-expo build, while the protoss does a 2 gate goon pressure build. Seeing he cant beat ur tanks at nat, he does the infamous triple nex (expanding to a total of 3 nexuses) and pressures so that u cannot move out to counter this. However, the terran having the economy advantage will usually get their 6 factories up and (timing) push the protoss BEFORE protosses gate count > terrans factory count
rules of thumb:
- always make peons for first 20 minutes
- always expand when u move out
- alawys scout key areas (flanks, expansions, etc.)
- ALWAYS USE LOGIC TO PREDICT WHAT THE ENEMY IS TECHING (IE. if its TvP and u dont see protoss upgrading goon range after core is done, hes probably doing a DT tech, or reaver drop build)
- If you have a lot of minerals, prioritize gathering a couple of scvs off mining, then making them all build factories
- HOTKEY UR UNITS!!!!!!!! this is very important! once u do this, u will NEVER go back
- If you are losing (ie the opponent has BOTH the economy and army advantage) you MUST do some harassment to slow him down (DT Drop, Temp drop, vult drop, etc.)
- learn timings! You should know on a 2 player map if you scout at ur 9th scv, ur scv will be able to block a zerg that 12 hatches. You should know when to scan for spire/den vs a 2 hatch AND a 3 hatch zerg. You should know when they will expand (after their initial lair tech is up, after theyve flanked ur forces, after theyve won a battle, after hive is done etc.)
- LEARN TO FLANK! Especially in ZvT, if a zerg does not flank he WILL lose at a decent level
- Once ur maxed (ie in PvT) but the opponent is turtling, nothing is stopping u from grabbing more expansions, increasing tech (ie carriers,arbs), and getting an additional 15 gateways. TRUST ME, when the terran rolls out, a 200/200 terran will NOT be stopped by a 200/200 protoss, you need to 20-30 gates to defend that, OR carrier/arb tech
- SUSPECT CHEESE. If you see a probe enter ur base, and didnt see ti leave, LOOK FOR THAT PROBE! If your zerg and u scout the terran and u dont see a rax, expect a proxy bunker rush coming!
- DONT GET COCKY!!!! I can tell u ive lost a TvP where i was 6 expansions vs the protosses 2, and a TvZ were i was maxed, 7k minerals, 8 expos vs 4
- KEEP A SCOUT AT EACH EXPANSION! IT is 100x easier to take out an expansion while its being made rather than after. (Zerg players will know that they can send 5 lings to a warping nexus and destroy it. But once the P gets 10 cannons there, it takes a shitload of ultraling/swarm to break that)
None.