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Color Cycle Edit

Creator: O)FaRTy1billion
Time: May 14 2008, 1:03 am

Post #1     O)FaRTy1billion May 14 2008, 1:03 am

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(I'm posting this because of SMC... though I doubt this is soon enough for anyone to want to use it...)

A quick MPQDraft plugin I made a while back to edit color cycling.
Custom cyclings have wierd bugs that I havn't taken the time to look into... Apparently the pointers I edited were used for something a bit more. If these bugs become more than just funky minimap colors, I suppose I may have to rewrite the SC function that uses them...
If you find any fatal bugs, report them! I havn't touched this in a while, so I can't remember the last standing. :P

If you want more than 1.15.2, ask. I added support for multiple versions in the code.

Warning! Viewing of these screenshots may cause blindness. :P
1 Testing color cycling offsets...
2 more...
3 more...
4 Shows one of the bugs... the minimap appears to be an amber-ish color.
5 Specifically showing one of the bugs... again, minimap issue.
6 Example of this with FireGraft. :D

And an image of the editor:
(user posted image)

Download!
This post was edited 1 time, last edit by FaRTy1billion: May 14 2008, 1:09 am.

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Post #2     A_of-s_t May 14 2008, 1:08 am

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I've been fucking waiting for this. I'm going to test this out right away. I hope it can handle my over use of it.

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Post #3     Lord Jafud May 14 2008, 1:12 am

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Gonna test it right now.

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Post #4     O)FaRTy1billion May 14 2008, 1:13 am

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Eh. I think in adding the multiple version support I raped something... The logfile says I'm trying to write to 0. O.o

Stay tuned!
(The exe still works... the qdp is just a bit messy.)

EDIT:
Fixed! Ok. Now it will work. If you are one of the three who already downloaded it, redownload.
...Should I add an explicit link to the qdp?
This post was edited 2 times, last edit by FaRTy1billion: May 14 2008, 1:32 am.

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Post #5     A_of-s_t May 14 2008, 11:12 pm

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This program rox my sox. I give it a 5/5!

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Post #6     Corbo May 15 2008, 3:02 am

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That creep's awesome!

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Post #7     O)FaRTy1billion Aug 19 2009, 6:30 pm

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Update!

I just added a ton of version support.

Supported versions:
1.07, 1.10, 1.11b, 1.12b, 1.13e, 1.14.0, 1.15.0, 1.15.1, 1.15.2, 1.15.3, 1.16.0, 1.16.1

Also I removed that annoying "Error: Unsupported version." dialog box in MPQDraft. (This was my first plugin... I didn't know how things worked. :P )

Yay for gravedigging ... I had to use Search just to find this. :P
This post was edited 1 time, last edit by FaRTy1billion: Aug 19 2009, 6:37 pm.

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Post #8     Heinermann Aug 20 2009, 9:16 am

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I can't seem to get it to work.

I create the cycle.ccc file with ColorCycleEdit, and put it in an MPQ under the name "tileset\cycle.ccc". I then make an MPQDraft executable for Starcraft using the ColorCycle plugin.
I run the exe, I create a game, nothing is changed.

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Post #9     O)FaRTy1billion Aug 20 2009, 11:23 pm

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Did you change the dropdowns at the top? What SC version do you have? Do you have color cycling enabled in your video options?
This post was edited 1 time, last edit by FaRTy1billion: Aug 20 2009, 11:37 pm.

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Post #10     Heinermann Aug 20 2009, 11:52 pm

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Did you change the dropdowns at the top?
(user posted image)

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What SC version do you have?
Always the latest. (1.16.1)

Quote
Do you have color cycling enabled in your video options?
Yes, I do. I have unit portraits disabled though.

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Post #11     O)FaRTy1billion Aug 21 2009, 6:24 am

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It worked just fine for me. ;o
Wherever you ran the .exe you should find ColorCycle.log... What is in that?

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Post #12     Heinermann Aug 21 2009, 12:26 pm

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It worked, but there are problems I just can't explain.

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Post #13     O)FaRTy1billion Aug 21 2009, 9:56 pm

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"I run the exe, I create a game, nothing is changed."? ;o

You mean like minimap problems?

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Post #14     Heinermann Aug 22 2009, 4:44 am

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No, it was the entire game. I'll have to record a video some time.

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Post #15     Suicidal Insanity Sep 9 2009, 11:43 pm

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hmm, was this hardcoded or in a .dat? For scmdraft I just took a bunch of screenshots and guessed at it, which is why it isn't perfect. If you dont mind and I have time I'll see about updating those functions.

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Post #16     O)FaRTy1billion Sep 11 2009, 7:53 pm

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It's hardcoded data used by a function. If it was a .dat file, it wouldn't need a plugin to use it. xD

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