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Color Cycle Edit

Creator: O)FaRTy1billion
Time: May 14 2008, 1:03 am

Post #1     O)FaRTy1billion May 14 2008, 1:03 am

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(I'm posting this because of SMC... though I doubt this is soon enough for anyone to want to use it...)

A quick MPQDraft plugin I made a while back to edit color cycling.
Custom cyclings have wierd bugs that I havn't taken the time to look into... Apparently the pointers I edited were used for something a bit more. If these bugs become more than just funky minimap colors, I suppose I may have to rewrite the SC function that uses them...
If you find any fatal bugs, report them! I havn't touched this in a while, so I can't remember the last standing. :P

If you want more than 1.15.2, ask. I added support for multiple versions in the code.

Warning! Viewing of these screenshots may cause blindness. :P
1 Testing color cycling offsets...
2 more...
3 more...
4 Shows one of the bugs... the minimap appears to be an amber-ish color.
5 Specifically showing one of the bugs... again, minimap issue.
6 Example of this with FireGraft. :D

And an image of the editor:
(user posted image)

Download!
This post was edited 1 time, last edit by FaRTy1billion: May 14 2008, 1:09 am.
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Post #2     A_of-s_t May 14 2008, 1:08 am

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I've been fucking waiting for this. I'm going to test this out right away. I hope it can handle my over use of it.
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Good bye.
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Post #3     Lord Jafud May 14 2008, 1:12 am

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Gonna test it right now.
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Post #4     O)FaRTy1billion May 14 2008, 1:13 am

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Eh. I think in adding the multiple version support I raped something... The logfile says I'm trying to write to 0. O.o

Stay tuned!
(The exe still works... the qdp is just a bit messy.)

EDIT:
Fixed! Ok. Now it will work. If you are one of the three who already downloaded it, redownload.
...Should I add an explicit link to the qdp?
This post was edited 2 times, last edit by FaRTy1billion: May 14 2008, 1:32 am.
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Post #5     A_of-s_t May 14 2008, 11:12 pm

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This program rox my sox. I give it a 5/5!
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Good bye.
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Post #6     [Corbo]:] May 15 2008, 3:02 am

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That creep's awesome!
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Post #7     O)FaRTy1billion Aug 19 2009, 6:30 pm

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Update!

I just added a ton of version support.

Supported versions:
1.07, 1.10, 1.11b, 1.12b, 1.13e, 1.14.0, 1.15.0, 1.15.1, 1.15.2, 1.15.3, 1.16.0, 1.16.1

Also I removed that annoying "Error: Unsupported version." dialog box in MPQDraft. (This was my first plugin... I didn't know how things worked. :P )

Yay for gravedigging ... I had to use Search just to find this. :P
This post was edited 1 time, last edit by FaRTy1billion: Aug 19 2009, 6:37 pm.
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Post #8     Heinermann Aug 20 2009, 9:16 am

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Bugged
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I can't seem to get it to work.

I create the cycle.ccc file with ColorCycleEdit, and put it in an MPQ under the name "tileset\cycle.ccc". I then make an MPQDraft executable for Starcraft using the ColorCycle plugin.
I run the exe, I create a game, nothing is changed.
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Post #9     O)FaRTy1billion Aug 20 2009, 11:23 pm

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Did you change the dropdowns at the top? What SC version do you have? Do you have color cycling enabled in your video options?
This post was edited 1 time, last edit by FaRTy1billion: Aug 20 2009, 11:37 pm.
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Post #10     Heinermann Aug 20 2009, 11:52 pm

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Quote
Did you change the dropdowns at the top?
(user posted image)

Quote
What SC version do you have?
Always the latest. (1.16.1)

Quote
Do you have color cycling enabled in your video options?
Yes, I do. I have unit portraits disabled though.
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Post #11     O)FaRTy1billion Aug 21 2009, 6:24 am

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It worked just fine for me. ;o
Wherever you ran the .exe you should find ColorCycle.log... What is in that?
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Post #12     Heinermann Aug 21 2009, 12:26 pm

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It worked, but there are problems I just can't explain.
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Post #13     O)FaRTy1billion Aug 21 2009, 9:56 pm

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"I run the exe, I create a game, nothing is changed."? ;o

You mean like minimap problems?
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Post #14     Heinermann Aug 22 2009, 4:44 am

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No, it was the entire game. I'll have to record a video some time.
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Post #15     Suicidal Insanity Sep 9 2009, 11:43 pm

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hmm, was this hardcoded or in a .dat? For scmdraft I just took a bunch of screenshots and guessed at it, which is why it isn't perfect. If you dont mind and I have time I'll see about updating those functions.
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Post #16     O)FaRTy1billion Sep 11 2009, 7:53 pm

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It's hardcoded data used by a function. If it was a .dat file, it wouldn't need a plugin to use it. xD
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