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Write your own destiny, or else someone will write it for you!
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Map Limits
ScmDraft 2 can mark, copy and paste doodads when you select doodad layer. Also Uber@tion 2 can copy whole layers. ![]() ![]() ![]() ![]() ![]() ![]() ![]() sonsofwar.pyrom.net/current/index2.html_0% 100% |
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Write your own destiny, or else someone will write it for you!
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Doodads don't have a limit. And you can do what you just explained by right clicking the doodad and convert to terrain.
However some doodads have sprites connected to them which ARE limited. ![]() ![]() ![]() ![]() ![]() ![]() ![]() sonsofwar.pyrom.net/current/index2.html_0% 100% |
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Taking StarCraft Map Making to the Limit!
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There is no doodad limit, proof:
![]() There is, however, a sprite limit, which not all doodads use, sprites are the parts of the doodads you walk behind, or that flash or move. Doodads are just an imaginary organization of a sprite and terrain, but many doodads are only terrain, like the ones you saw above. |
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PokéFreak™
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Basically the Doodad Limit is a thing created in the original StarEdit. Doodad Limit = Sprite Limit. Blizzard just made the doodad limit 250 because if it was any greater, some units might not be able to attack (Which means never place anything close to 499 sprites, or your map is screwed).
Sumarization Doodad Limit = Sprite Limit ![]() ![]() ![]() ![]() ![]() ![]() () )) (CRAYOLA) )) >
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Falkoner explained it best. There is no doodad limit in the SC engine*. There is a sprite limit. Some doodads use sprites. Converting a doodad into terrain + sprite does not help you; it still uses a sprite.
StarEdit limits how many doodads you can place. *this is probably incorrect, but for doodads that do not use a sprite, converting them into terrain basically makes them free. ![]() ![]() ![]() ![]() ![]() ![]() |
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Remember the game! P.s.: Feldspar.
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Staredit only limits sprited doodads, as far as I know. I've spammed maps with soooo many unsprited doodads.
![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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Taking StarCraft Map Making to the Limit!
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But certain attacks, such as Valkyries missiles, cannot attack at all. In RPGs, don't worry about sprites too much, since usually not too many units are attacking at the same time, the amount that you worry about sprites should really depend on how many units will be attacking at once in your map. Also note that certain sprites, such as moving sprites, can create massive lag if you overuse them. |
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Write your own destiny, or else someone will write it for you!
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Yeah its funny. Some can attack and show animation, but most can't attack and show no animation but some show animation without attacking and then there's the lurker exception.
But I guess Kenoli is implying that it's different when you used 500 sprites but 0 weapon sprites. Because all those mass maps fail when more than 100 units try to shoot. ![]() ![]() ![]() ![]() ![]() ![]() ![]() sonsofwar.pyrom.net/current/index2.html_0% 100% |