Well, I decided to actually work on a map with explosions and space stuffs only to have it rape itself resulting in a nice little crash to the desktop.
The problem is this:
There are two bases protected by a layer of moving shield particles (observers). The observers move along the wall of the base and move to and from certain locations, at the last location they are moved from the end back to the starting point.
Rather than go through the trigger inputtery, I'll just provide a screenshot:
Aobs1 - Starting point
Acheck1 & 2 - Location along observer movement path checking how many are there
Apoint1 & 2 - The locations where observers are ordered to move.
Arecycle - Moves observers back to Aobs1
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I dont think these triggers will crash you. Must be other problem.
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Lolz, I cant believe you've never crashed before, I crashed so many times testing out the disabled sprite effects... Anyways, y10k is right, none of these will crash the game, you must have some sort of unit off the map, or a bad map size or something.
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That's strange, the map is 256x256 and there are no units off the map.
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Can you post the map? Or check the wiki for the crash list and make sure you don't have anything in your map that would crash it.
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The wiki seems to still be broken.
This is still up though.
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