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Masters of Holocaust (Development thread), What would happen if...
Creator: Polaris[MM]
Time: May 9 2008, 1:32 am
 Polaris[MM] May 9 2008, 1:32 am Post #1
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MASTERS OF HOLOCAUST


What would happen if World War 2 was fought 200 years in the future, instead of in the 1940's?



This mod answers that question.

MoH is me & my teams SMC entry mod. As stated above, it is centered around World War 2, 200 years in the future.
It was originally going to have 6 factions, but we decided against it due to lack of time. So, it just includes 2, beefed up factions, ready to fight each other to the death.

ALLIES
Utilize the Allies powerful armor division and highly trained infantry to crush the Nazi scum!

(user posted image)
In this pic we can see the Allied heavy infantry, the Grenadiers, a Saber tank, (Hovering unit) and 2 sensor units (Radar drone GRP, not the worker spidermines, like the one next to the Starport)

Grenadiers play an important role in the first stages of the game, and their powerful (soon to be added) abilities help give them and your units a heavy advantage in the field.

Sabers are light hovercraft tank, capable of flying over all terrain. They are not very strong, so are best used as quick harassment units and scouts.

Sensor units are probably the most annoying unit ever. These things are darn fast, and can detect cloaked units. They also have the Entrench ability, which allows them to burrow into the ground, undetectable. Although, this is a one shot movement, you cannot un-entrench the unit.
(user posted image)
Here is a very important Allied siege unit. The Sherman M4 Calliope tank. It boasts a large LRM launcher on the top of it. Its main attack can only attack air units. It (will soon be added) also has a missile barrage ability, able to shoot 20+ missiles from a long distance over the map. This ability will target ground units, not air units.

(user posted image)
Lastly, the Allied Pershing Heavy Tank. These things are the most wicked units of the Allies. Pershing tanks are capable of destroying any other tank with ease, as well as cutting down infantry with its front mounted Machine Gun.

(Yes, I know there are a ton of other units to cover, but I am too lazy. Just wait for the release of the mod)

AXIS

Command the most powerful fleet of warships in the entire Solar System to take down all who oppose you!


(user posted image)
Here we can see Storm Marines (Marine(duh)), Reapers (Spider mines with turret), and Wolverines. Wolverines are basically the Axis main unit, they have decent ground attack power, with nice anti air missile systems as well. An all-around good unit for pretty much any situation. These cannot fly over high terrain, like Sabers can.

The Storm Marines' role changes as the game goes on. It starts off as a normal marine unit, nothing too special, but can be upgraded with powerful abilities, so this is pretty much the Axis version of the Grenadier.

Reapers are a very quick, weak way of harassing the enemy. They wield dual machine guns on the turret, and are really only effective against infantry in early game.

(user posted image)
Spider Tanks. A wicked line of Axis war machines. There are (going to be) about 3-4 variants of these, so you can adjust what type of Spider Tank you need in different situations. They fire a burst of about 8 rockets and both air and ground targets. (For now, with the addition of other variants of these, I will probably make the LRM ST an AA unit only.)

(user posted image)
Here it is. The pride and joy of the Axis army. Its Navy. These things are wicked. The big scary spidery thing is the Axis Battlestation.(Plays the role of the Carrier) The one selected is the missile frigate. The other Science Vessel one is the UWP Siege Platform. The Black Carrier is the DDT Torpedo Destroyer. The Cobra (as seen in GU) is the Light Strike bomber, good at hit and run attacks. The large Valkyrie is the GFT-9 Axis Gunship.


---

Release Date: June 6, 2008
---
Well, hope you all like how it looks. Ive put quite a lot of time into this as well.

OH! Forgot to add-

Two New systems are integrated in this.
1: These Upgrade point system. You research all your upgrades at the Command Center. They all cost 1 vespane gas, but you only get 10 vespane to start with. You cant mine anymore. So, you have 10 upgrades (Maybe less, depends on testing) to choose from. This enables you to put a lot of power toward your tactics you employ to the game.

2: The Galactic Unrest Research Tech Tree System. That means your tech tree is now combined with several technologies you have to research in order to gain access to units and buildings.

I think thats about it...

Comments? Requests? Death Threats?
(user posted image)
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 Voyager7456[MM] May 9 2008, 1:41 am Post #2
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Awesome: This mod has it.

It's so cool my SC CD couldn't handle it.
They will see us waving from such great heights
"Come down now," they'll say
But everything looks perfect from far away
"Come down now," but we'll stay
 Corbo[MM] May 9 2008, 7:44 am Post #3
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That spider tank is awesome :P
 Polaris[MM] May 9 2008, 9:28 pm Post #4
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Quote from Corbo[MM]
That spider tank is awesome :P
Yeah, those things took me a really long time to make. Its not that it was hard, just really frustrating, especially when Voy told me I needed to do some extra crap with the .lo?'s for the turret. Needless to say, it turned a unit that should only take about 20 minutes to make, into a unit that took 2 hours to make.

And yeah Voy. Your CD just couldn't take the awesome that was being extracted from it. :P
(user posted image)
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 FlyingHat May 9 2008, 9:35 pm Post #5
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Quote from Super Fun MSN Quote Time
[c=12]Þσlarιš[/c=30]: http://img147.imageshack.us/img147/7692/omgwalkerah4.jpg
[c=12]Þσlarιš[/c=30]: My nazi doom machine
[c=12]Þσlarιš[/c=30]: Hot off the assembly line.
FlyingHat: How long did it take you to script that?
FlyingHat: Because I could've done something like that in 10 minutes.
[c=12]Þσlarιš[/c=30]: Not long, but it took me about 2 hours trying to figure out that the LO? didnt have enough frames.
FlyingHat: lol
[c=12]Þσlarιš[/c=30]: Exactly that, the lol file.
[c=12]Þσlarιš[/c=30]: I suppose it was worth the trouble.
[c=12]Þσlarιš[/c=30]: Kinda
FlyingHat: Not really.
 Corbo[MM] May 9 2008, 10:00 pm Post #6
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You people seriously don't know how to make jokes :P
 Syphon[MM] May 9 2008, 10:26 pm Post #7
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No Jew burning? :(
 Polaris[MM] May 9 2008, 10:51 pm Post #8
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Quote from Syphon[MM]
No Jew burning? :(
No, I didnt want to offend anyone who might be Jewish. :P ( I admit thought, that would be pretty funny.)
(user posted image)
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 Deathman101 May 9 2008, 11:47 pm Post #9
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Quote from Polaris[MM]
Quote from Syphon[MM]
No Jew burning? :(
No, I didnt want to offend anyone who might be Jewish. :P ( I admit thought, that would be pretty funny.)
Didn't we discuss that Jewish people would be mined from (insertnamehere) and burned in a furnace?
:uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t:
 Polaris[MM] May 10 2008, 1:11 am Post #10
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Quote from Deathman101
Didn't we discuss that Jewish people would be mined from (insertnamehere) and burned in a furnace?
Um, no, actually we didn't.
(user posted image)
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 Deathman101 May 10 2008, 3:07 pm Post #11
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Quote from Polaris[MM]
Quote from Deathman101
Didn't we discuss that Jewish people would be mined from (insertnamehere) and burned in a furnace?
Um, no, actually we didn't.
:bleh: You just don't remember...Either way I'm pretty sure we discarded that idea.
:uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t:
 Phobos[MM] May 10 2008, 11:38 pm Post #12
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AXIS WILL ROCK UR SOX
 Anonymous May 10 2008, 11:58 pm Post #13
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How is an important siege gun only able to attack air?
 Polaris[MM] May 11 2008, 12:11 am Post #14
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Quote from Anonymous
How is an important siege gun only able to attack air?
Missile barrage ability will be able to rape everything on ground level at a very long range. Thus, a siege unit, with a moderate defense against air units.
(user posted image)
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 Polaris[MM] May 11 2008, 3:21 am Post #15
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New unit I got in today:

A variant of the Spider Tank with a heavy blast cannon mounted on top of it.

(user posted image)

This variant is much much slower then the LRM Spider tank. But, it is much much much more powerful, and expensive. This is the axis equivalent to the Allied Pershing tank. It is produced at the same building as the normal LRM Tank, the Robotics support bay (Spider Tank Assembly, as named ingame).

You can also see the new Axis console under it if you look hard. But, for the lazy, look below.
(user posted image)
(user posted image)
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 Pandut May 11 2008, 9:02 pm Post #16
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Man, the Nazi Console looks very good! Keep up da work man...
 Polaris[MM] Today, 12:07 am Post #17
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Thanks Pandut.



Nazi Panzer II:
(user posted image)
The Panzer II will serve as a direct attack unit, rather then a splash attack unit. This unit is practically a more efficient version of the Wolverine. Good vs Infantry and Lighter Vehicles.

Mmm... Here is why the Calliope is a siege unit:
(user posted image)
Missile Barrage. 22 range, does a hella lot of splash damage. Costs 150 energy. (20 per missile, insane splash radii) VERY effective vs groups of any type of unit. Is moderate against light buildings, and ineffective against heavily armored buildings.
(user posted image)
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 Lord Jafud Today, 12:19 am Post #18
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Nice mod. Axis buildings and the Spider Tank are really cool.
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