| Vrael | May 6 2008, 8:36 pm | Post #1 |
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Tenebrous: -adjective dark; gloomy; obscure
-Dictionary.com Tenebrous RPG.scx (397.92 kb) -- 10 hits The Tenebrous -Player 1 Red (Human) -Player 2 Blue (Human) -Player 3 Green (Human) -Player 4 White (Human) 5/6/08 - 398kb -Player 5 Dark Aqua (Computer) -Player 6 Dark Aqua (Computer) Created By: Vrael@USEast -Player 7 Purple (Computer) -Player 8 Brown (Computer) The Story: You play as you, and have no name but what you make for yourself. You start off in the introduction speaking with your fellows and King Ferdas, of the city of Releigh. He wants something, and he wants you to get it for him. From there, the story becomes.. rather tenebrous... Gameplay: You can choose between four weapons, Longsword (Dark Templar), Bow (Marine), Crossbow (Hydralisk), and Axe (Firebat). There are advantages to each depending on your upgrades. You have also a young dragon hatchling, who knows where it came from, or why you have it? Naturally, there are a great number of levels to be attained, items to buy and find and sell, things to do, places to see, et cetera. The fighting is not quite turn based, nor real time, this is so I can effectively control the conditions and fights. This map utilizes the dropship system for item use, and unit building for spell casting. Eventually, my idea is that you will be able to do everything. Kill other players even. Kill towns, if you're strong enough. Of course, there are consequences for everything. I think I'll keep a counter based on your actions to determine responses to things, ex. if you go around killing houses, the city guard is not going to like you... Items: -Health Restorative - obvious -Mana Restorative - obvious -Smoke Bomb - allows you to escape from battle -Cloak - hides you from your enemies; they cannot see your hero in battle and out of battle will not engage you (Note: in more finished versions will not hide you from bosses. Or maybe it will. Undecided yet.) -Town Portal - teleports you to the main city, Releigh. Non-Combat Spells: -Still thinking that through. Deaths: -Very Diablo II-esque, if you die you spawn a corpse, which eventually will be able to be looted by other players, and they can steal all of your gold and items. If you bring your hero to it, you get everything back. If you never get your body back you'll never be able to hold any gold either though! Battle Arena -Still working on it, but as of now you can fight battles against the computer for extra cash and no exp, or vs. other players for bigger money. Some Estimates: -Terrain: 15% -Triggers: 5% -Units: 10% -Ideas: Somewhere between 0 and 100% (lol.) ![]() ![]() Play the demo! Please note: there are MANY things unfinished, but in the words of some old dead guy: I have not yet begun to fight! All the same, if you find something that smells like a bug, walks like a bug, and talks like a bug, it's probably a bug, so let me know. My account is Vrael@USEast on Battle.net, or PM me on SEN. |
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This post was edited 7 times, last edit by Vrael: May 10 2008, 10:33 pm.
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| Moogle | May 7 2008, 10:01 pm | Post #2 |
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Was fun and simple. My hatchling died a fair bit.
Found it easyer to play solo and steal all the xp crystals and money! Battle system was alright, bit slow at times get into battle chasing down a zealot. Anyway keep up the good work. |
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May 9 2008, 8:48 pm | Post #4 |
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Please provide screenshots or this topic will be closed.
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![]() ![]() Moose status: Busy, but slowly starting to code again. Working on a new section. [17:41:07] devilesk: my observation isn't subjective [17:41:23] devilesk: i perceive objectively |