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Bring/Command Updating Discussion, So we stop spamming the Ladder :P
Creator: Falkoner
Time: Apr 30 2008, 11:45 pm
 DiscipleOfAdun May 2 2008, 10:20 am Post #21
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Valid locations means any number between 1 and 255. Valid in terms of data going into the function, not valid as in the location exists in the map.

The command condition will cause a lot less lag than bring, because it doesn't have to narrow it down by location when it checks the condition.
 Wormer May 2 2008, 10:27 am Post #22
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Quote from DiscipleOfAdun
Valid locations means any number between 1 and 255. Valid in terms of data going into the function, not valid as in the location exists in the map.
Is there a way to give the function an invalid location?
 DiscipleOfAdun May 2 2008, 10:31 am Post #23
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I actually don't know. I don't make maps hardly ever. :P

The only thought I have is that none of the map editors currently would allow invalid locations, except perhaps starforge. i think the rest double check input first.
 Wormer May 2 2008, 10:35 am Post #24
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Quote from DiscipleOfAdun
I actually don't know. I don't make maps hardly ever. :P

The only thought I have is that none of the map editors currently would allow invalid locations, except perhaps starforge. i think the rest double check input first.
I see :) Okay... Just to clearfy, give units is not invalidating the cache, isn't it? Fine.

Ah those lazy blizzard programmers. :bleh: Mabe they've just forgotten to invalidate when creating and giving units... Ah those programmers! :D
 Tuxedo-Templar May 2 2008, 2:50 pm Post #25
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I bet at this stage we could code a better Starcraft engine from scratch ourselves. :P
 (U)devilesk May 4 2008, 3:54 am Post #26
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Well it's not like the blizzard programmers coded SC with the intention of allowing complex and accurate map editing :><:
This shouldn't be a surprise at all, just look at the editor that comes with Starcraft. Clearly UMS wasn't one of their top priorities.

I'm sure it's just a result of what a programmer has to do to balance between time deadlines, efficiency, cost, and maintenance. They don't have the luxury of being able to create the most robust engine or most powerful map editor. Some may call it lazy, but from a different perspective it's just getting the job done.
(signature image)
 Wormer May 4 2008, 7:46 am Post #27
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You're taking it too serious: :|
:) Such an editor was an advanced tool for the game of that time... Thanks blizzard, they've always supplied their games with advanced editing tools.
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[08:09 am]
fm47 -- daaaaaaaaaaaamn it, i didn't have time to post a demo of my map, now I'm in Taiwan T-T (was in Utah)
[07:43 am]
AfterLifeLochie -- I'm tired too, but it's only 5:46 PM in Australia. It's dark though.
[07:38 am]
AfterLifeLochie -- Simple... kinda...
[07:36 am]
AfterLifeLochie -- Anyway, i can work on an indexer if you like.
[07:36 am]
AfterLifeLochie -- Oh well, see ya Moose!
[07:36 am]
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
[07:36 am]
Mini Moose 2707 -- W/E, it stays outdated for now. I'm really sleepy.
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