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Gilantia(o) 1.0.0

Creator: Freindship
Time: Apr 28 2008, 6:04 am

Post #1     Freindship Apr 28 2008, 6:04 am

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Well here it is guy's

28/4/08
its prolley not very good


Also its my b day tommorow =)
Attachments:
scm file
Gilantia(o) 1.0.0.scm (38.04 kb)
8 hits.
bmp file
My Map 2.bmp (1.37 mb)
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Post #2     Freindship Apr 29 2008, 11:07 am

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Anyone wanna Leave comments on how i did -_-?
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Post #3     Deathman101 Apr 29 2008, 9:21 pm

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Looks like teal has a bigger battlefield. Please give us a proper pic.
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Post #4     Freindship Apr 30 2008, 5:20 am

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Sorry - i didnt mean to make this reply. Ignore it
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Post #5     Freindship Apr 30 2008, 5:21 am

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The Map is Avalible to View Here:

This one is un protected. Please dont change anything, If you'd like to edit my map's PLEASE visit http://www.gaming-center-x.com, And message me there
Attachments:
scm file
Gilantia(o) 1.0.scm (95.64 kb)
8 hits.
This post was edited 1 times, last edit by Freindship: Apr 30 2008, 5:33 am.
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Post #6     [Vi3t-X]:] May 1 2008, 12:37 am

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Uhg...
Please refer to the Terrain section we have here at SeN. Those bridges are blocky... MAD blocky...
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Post #7     stickynote May 1 2008, 2:20 am

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Teal really does have a bigger base. I don;t really do melee maps, but from other ones, this needs help on balancing.
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Post #8     [Vi3t-X]:] May 1 2008, 2:24 am

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You dont neccessarily want identacle bases, but they need to be similar enough that they are still even, but still look authentic.
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Post #9     Freindship May 1 2008, 5:27 am

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Some Changed have been made, Expecially to the bridages and/or Terrained Doodads.
Also teal's base is bigger becuase the other two have the 3rd expo's closer to there base, So please examine the map a litttle more, its the little things, That I think make it fare
0% Progress: 75%100%
Attachments:
scm file
Gilantia(o) 1.1.scm (95.67 kb)
8 hits.
This post was edited 4 times, last edit by Freindship: May 2 2008, 7:38 am.
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Post #10     who May 2 2008, 8:17 pm

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The highground webs you have around the bases can be dropped into with tanks and such.
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Post #11     Freindship May 3 2008, 1:21 pm

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So?
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Post #12     Deathman101 May 3 2008, 3:48 pm

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Quote from Freindship
So?
So you fix it, those are NOT good.
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Post #13     Freindship May 4 2008, 11:42 am

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Quote from Deathman101
Quote from Freindship
So?
So you fix it, those are NOT good.

no?
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Post #14     O)MNeox May 11 2008, 5:54 am

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There is way to much open space in this. This reminds me of Tau Cross map, you should really take a look at that, but even though the main bases in that map aren't lowered it still has an idea of how to make a balanced 3 player map. Also, maybe take a look at Longinus 3 player map ( i think that's how it's spelled ). yeah but this is a good start I guess.
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Post #15     Oo.Dem0nS1ayer.oO Jun 17 2008, 4:37 pm

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I pwn nubs like you.
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:O Good god, read some tutorials on widening bridges!

Sorry, didn't mean to sound like a jerk, but those bridges are horrible!
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