Staredit Network > Forums > SC1 Map Showcase > Topic: My maps (wyne)
My maps (wyne)
Sep 6 2007, 8:42 am
By: darlingddm  

Sep 6 2007, 8:42 am darlingddm Post #1



:-_-: My some maps
welcome to play !

ICQ:262028074
QQ:366659539
E_mail: fsefy2005wx@163.com
MSN: fsefy2005wx@163.com
Homepage: http://www.wynesc.ik8.com

Attachments:
meele maps.rar
Hits: 2 Size: 155kb
SC-3C.rar
Hits: 2 Size: 23.41kb
wyne1.rar
Hits: 2 Size: 164.5kb



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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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