Staredit Network > Forums > SC1 Map Production > Topic: Battle Defense
Battle Defense
Apr 21 2008, 6:06 am
By: KilaByte  

Apr 21 2008, 6:06 am KilaByte Post #1



Battle Defense

Made By: KilaByte

Overview:

In most defense maps you work together with your teammates to achieve a common goal. Don't let any enemies through your defenses. In most cases there will be someone new in the game that doesn't know what he's doing and can ruin it for everyone else. In some cases, your on your own when it comes to defending. It's simple really, kill more enemies than the other players. But thats all about to change. In Battle Defense, not only are the players going to not help you defend, but they will be doing everything they can to make sure that the enemy makes it through your defense. While defending their own area, they will have the option of destroying your precious buildings, stealing your most expensive hero, or challenging your skill as a defense player for money, lives, or even... death.


Technical:

Tileset: Twilight World
Map Dimensions: 128 x 128
Players (Human): 6
Players (Computer): 2
Hyper Triggers: Yes
Locations Amount: TBD
Trigger Amount: TBD

Choose Your Weapon

Bunkers: Two marines in each bunker. Three damage each. Fast Attack. Cost 2 Minerals. Max 50 Bunkers.
Photon Cannons: Six Damage. Slow Attack. Cost 1 Mineral. No Max.

Destroy Your Opponents!

All players will have the option of directly sabotaging their opponents defenses. They will also have various other "Battle" options that can be used if the right amount of "Battle Tokens" (Gas) is obtained. Here is a list of the "Battle" options.

Destroy One Bunker [3 BT]: Destroys ONE bunker from a player of your choice.

Destroy Two Photon Cannons [3 BT]: Destroys TWO photon cannons from a player of your choice.

Steal One Hero [5 BT]: Steals One Hero from a player of your choice.

Disable Options [1 BT]: Disable lights and battle options for one turn.

Disable Building [1 BT]: Disable building for one turn.

Attack Player (Tanks) [5 BT]: Sends tanks to your opponents defense. These tanks must be destroyed within the time limit or the player will lose lives. The strength of the tanks are determined by what level the players are currently on.

Attack Player (Zerglings) [5 BT] Sends zerglings to your opponents defense. These Zerglings must be destroyed within the time limit or the player will lose lives. The strength of the zerglings are determined by what level the playes are currently on.

Challenge Player For 20 Minerals [2 BT]: Starts a challenge mode between you and a player of your choice. Each player will have a constant stream of units to defend from. After thirty seconds the player with the most kills wins. 20 Minerals is taken from the loser and given to the winner.

Challenge Player For Life [5 BT]: Starts a challenge mode between you and a player of your choice. Each player will have a constant stream of units to defend from. After thirty seconds the player with the most kills wins. One life is taken from the loser and given to the winner.

Challenge Player For Death [10 BT]: Starts a challenge mode between you and a player of your choice. Each player will have a constant stream of units to defend from. After thirty seconds the player with the most kills wins. The loser is removed from the game.


Other Options:

Players will also be able to buy hero's. Additionally, players can convert minerals into gas (at the rate of 5/1 or 20/5). The host of the game will also have a choice between a Free For All Match, or a Top VS Bottom game.


Release:

I plan to release this map... When Its Done. Further more, The initial released map WILL BE protected. After ONE week, I will release an unprotected version to the people of Staredit.net If anyone wants to see how I did something, or see my method of organizing triggers/locations. I do ask that if you download the unprotected version you do not host it on battle.net. But hey, I can't stop you.


Testing:

The map is currently in Pre-Beta Phase and I am currently looking for a few dedicated testers. I have tested this numerous times publicly over battle.net and the feedback I get is little to none (or useless). I attempted to find some people at map night to help me test with no luck (everyone was waiting for IP to stop playing Diplo so they could play phantom.) If you would like to help me out please PM me.


Screen Shots




Sometimes when you attack another player, then blame it on someone else tension is created. And people get pissed.


What happens when you try to attack a teammate during a TvB match.


First time I was attacked the entire game. (I ended up winning.)


Bunkers in Action.





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Apr 21 2008, 6:07 am Echo Post #2



Work on terrain. And try some new ideas for the defense map. All defense maps are the same and boring. New ideas = ftw.



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Apr 21 2008, 6:09 am KilaByte Post #3



I thought I was trying a new idea. Did you even read what I posted? Because I posted this like... 2 minutes ago.



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Apr 21 2008, 6:12 am candle12345 Post #4



It's fucking genius.

Took me 3 minutes to read it all.



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Apr 21 2008, 6:16 am KilaByte Post #5



Quote from candle12345
It's fucking genius.

Took me 3 minutes to read it all.

Thanks for actually reading it.



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Apr 21 2008, 6:24 am candle12345 Post #6



It was difficult, but I made it all the way through :|



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Apr 21 2008, 6:56 am Echo Post #7



Yeah I did read it. It doesn't take 1293819023 minutes to read it all.



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Apr 21 2008, 7:04 am candle12345 Post #8



Quote
Work on terrain. And try some new ideas for the defense map. All defense maps are the same and boring. New ideas = ftw.

It has new ideas, and the terrain looks fine for a defense map, I reckon you just looked at the pictures.



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Apr 21 2008, 3:39 pm Ashamed Post #9

Hear me Raor!!

It seems.. nice ^-^ I like the idea that you can attack your friend...! Good thinking it changes somethings up!!



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Apr 21 2008, 4:21 pm KilaByte Post #10



Quote from Echo
Yeah I did read it. It doesn't take 1293819023 minutes to read it all.
Your right. It Doesn't. But It probably takes less than a minute to stare at the screen shots and make thoughtless posts.

Topic Created at 2:06am
First thoughtless Reply at: 2:07am

Don't tell me you read that whole thing in less than a minute.

Quote from Ashamed
It seems.. nice ^-^ I like the idea that you can attack your friend...! Good thinking it changes somethings up!!

Thanks, Some people don't like the idea of "backstabbing" other players though. Also, you don't know who attacked you because all the choosers are cloaked DT's.
The game lets you know that you have been attacked, but doesn't tell you who the culprit is.

It also causes a bit of a "Blame Game".

Post has been edited 3 time(s), last time on Apr 21 2008, 4:42 pm by KilaByte.



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Apr 21 2008, 5:37 pm Ashamed Post #11

Hear me Raor!!

Ok.. Yeah that would be cool... I have a questio? Do you all still have the same lifes. So lets say you killed player 2... and all the units leaked to you and you lost would everyone lose? Or what would happen. You also should add like the ability to ally and trade money and what not to get allys... but make it triggered based so if you allied player 1 and you wanted to BS them then it would tell player 1 that his allie is turning on him or somthing >< just an idea to make it more "Biased" I guess you would say. It seems like it would be a very Biased game which is good if you make it good!



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Apr 21 2008, 6:14 pm FlyingHat Post #12



This is simply brilliant. A great variation on the defense genre of mappery. The terrain seems to fit and the gameplay is unique. I have no doubt that this is going to be a great map.


Put me up fer testin plx. :-_-:



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Apr 21 2008, 6:51 pm HavoK Post #13



Dude... I love this! It sounds like loads of fun! I want to play!!!!!



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Apr 21 2008, 6:53 pm Vi3t-X Post #14



Me Wants Tests Nows. Moar Ideas!



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Apr 21 2008, 7:50 pm KilaByte Post #15



Quote from Ashamed
Ok.. Yeah that would be cool... I have a questio? Do you all still have the same lifes. So lets say you killed player 2... and all the units leaked to you and you lost would everyone lose? Or what would happen. You also should add like the ability to ally and trade money and what not to get allys... but make it triggered based so if you allied player 1 and you wanted to BS them then it would tell player 1 that his allie is turning on him or somthing >< just an idea to make it more "Biased" I guess you would say. It seems like it would be a very Biased game which is good if you make it good!

Your on your own. One player dying will not lead to any leakage in your area. You have your own area to defend. And each player has their own set of lives.

At the begining you can choose to play TvB or FFA. If TvB is enabled there is no way to unally your ally's and no way to attack them. I do plan on adding the ability to give minerals to allys or other players (depending on the game mode) in case one person is being ganged up on.



Quote from Vi3t-X
Me Wants Tests Nows. Moar Ideas!

Please send me a PM if you would like to test.



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Apr 23 2008, 2:11 pm KilaByte Post #16



I'm looking for a few testers for this weekend. (Starting Friday)

If you interested PM me or Post here with:

USEast Battle.Net Name
Time Zone.

Make sure you can play at some point this weekend and Friday Night.

Current Tester(s):
  • [Vi3t-X]
  • FlyingHat


Post has been edited 1 time(s), last time on Apr 23 2008, 4:38 pm by KilaByte.



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Apr 28 2008, 6:21 am Lingie Post #17



Hey buddy, remeber me? The tanks are WAY too strong aparently, because I slaughtered the other guy in the game with you and me right after I got you with the tank wave. ;D



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Apr 28 2008, 3:40 pm KilaByte Post #18



http://www.staredit.net/topic/2724/

Here is the topic to the release beta version.

The tanks were fixed. (AKA Nerfed)



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Apr 28 2008, 8:23 pm Paravin. Post #19



The fact that everyone can attack everyone makes me shiver in fear.



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Apr 29 2008, 4:44 pm Lingie Post #20



Heh heh heh.. Good man



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

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