| Creator: Hug A Zergling Time: Apr 19 2008, 11:24 pm |
| Hug A Zergling | Apr 19 2008, 11:24 pm | Post #1 |
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I was thinking of making a vehicle combat map. There would be a world of problems when making it, but i think thats what makes a map great, when you defy these snags. Anyways, it would be a lot like twisted metal/vigilante 8, where its a huge demolition derby, but with pick-up-able weapons. The main vehicles would be Vultures, Tanks and Reavers. (and their heros) any one have any ideas? I need a lot of ideas, like for units/vehicles, names, weapons, etc. Just list as much as you want!
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| stickynote | Apr 20 2008, 1:11 am | Post #2 |
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What problems do you think will occur? I don't see any issues other than health issues when changing vehicles, but you could implement a vhp system to solve that.
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| [Vi3t-X] | Apr 20 2008, 1:35 pm | Post #3 |
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Espeon Attack!
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No Biological tanks? The ultralisks will be so sad...
But lets see Vulture - Motorcycle? VultureH - Sports car? Tank - A TANK? TankH - A van? Reaver - Red Reaver ReaverH - Garbage Truck lol? |
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| Hug A Zergling | Apr 20 2008, 7:36 pm | Post #4 |
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Thats what I was thinking for vehicles, but thats where i run into a problem-I need moar. I was thinking of adding a wraith, but no other air units, just to be interesting.
Some problems would be Weapons, and stuff like that. Like, i was hoping to keep a unit on the vehicle, like it does in vigilante 8, and for your special in Twisted metal. Anyways, i need moar ideas, plz! EDIT: Red Reaver? |
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| lil-Inferno | Apr 20 2008, 9:43 pm | Post #5 |
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Don't play with fire, play with lil-Inferno!
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It's from Moose's movie map Probert the Probe. Maybe you should do something like crashes? Not sure how you could trigger it but you would do something like crash into another car and get damaged by irradiated SCVs?
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| Hug A Zergling | Apr 20 2008, 9:50 pm | Post #6 |
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I like that idea...I had thought of that...but not for this map, and had no clue how to make it.
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| Hug A Zergling | Apr 21 2008, 12:12 am | Post #7 |
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Have YOU hugged a Zergling today?
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BUMP
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| Deathman101 | Apr 21 2008, 12:40 am | Post #8 |
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Major General
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Line the walls with locations that blow up your vehicle if you hit them.
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| LiQuiDz | Apr 21 2008, 3:03 pm | Post #9 |
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OOoooo I remember playing Twisted Metal and that game was pretty bad ass....but I don't think using Reavers would be a good idea. If you are gonna make it like TM...How are the different weapons gonna be implemented?
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| KilaByte | Apr 21 2008, 4:46 pm | Post #10 |
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Clan [V]iral
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My guess would be a Virtual Combat System. One with dropships or unit making buildings as options. Hotkey Required. Revers are too slow IMHO to be useful for a map like this. I think you should just stick with the larger units and leave the rest up to the imagination. |
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| [Vi3t-X] | Apr 21 2008, 11:22 pm | Post #11 |
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Espeon Attack!
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Always Center Location "Car" on Player [Vehicles]
Enemy Player Brings at least 1 [Unit] to Location "Car" Play "Crashed" Spawn 1 Wraith at Location "Car" Kill all Wraith at Location "Car" Remove 1 "Virtual HP Counter" |
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| Hug A Zergling | Apr 23 2008, 5:00 pm | Post #12 |
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Ooh! The crash idea is now being used! I will be using a the building weapon system, but i need ideas for weapons. I will use [Vi3t-X]'s ideas for vehicles, and maybe keep one reaver as a garbage truck, plus have one wraith unit. I still need moar tho, and ideas for weapons.
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| [Vi3t-X] | Apr 23 2008, 10:11 pm | Post #13 |
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Espeon Attack!
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Have Air Units with the "Silent Movement Trick".
ALWAYS Center location "Carrier" on "(Unit) Carrier" Preserve Trigger Player brings at least 1 "Person" to "Carrier" Move "Person" to "In Vehicle" Create 1 "DT" at "(Location) Carrier" Preserve Trigger Player brings at least 1 "DT" to Location "Carrier" Center Location "Carrier" on unit "DT" Preserve Trigger So if the DT moves anywhere, the carrier will sort of move with it. |
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| Hug A Zergling | Apr 24 2008, 12:24 am | Post #14 |
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Ic, but why would I need that? The only way I can see that ethical is if the DT could effect the health to the wraith so that ground units could attack it. (Yes, I know how to do this)
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| stickynote | Apr 24 2008, 1:35 am | Post #15 |
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You could try using a sprite gunner system to implement multiple weapons on one vehicle/mech.
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| [Vi3t-X] | Apr 24 2008, 1:40 am | Post #16 |
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Espeon Attack!
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Virtual Health Implementation.
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| stickynote | Apr 24 2008, 1:42 am | Post #17 |
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Implement power ups like increased health or whatever.
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| KilaByte | Apr 24 2008, 3:07 am | Post #18 |
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Clan [V]iral
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Power Ups are essential.
They should respawn over time (Death counters). Include health, armor (if you have it in your VHP system). and weapon pickups/upgrades. This could turn out really cool if done well. |
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| Hug A Zergling | Apr 24 2008, 6:42 pm | Post #19 |
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Don't get your hopes up, this is my first map for a while. But when I say ideas, i mean like Flameshrower, machine gun, etc?
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| [Vi3t-X] | Apr 25 2008, 3:16 am | Post #20 |
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Espeon Attack!
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TERRAN
Firebat - Napalm? (Flamethrower) Marine - M4A1 Ghost - Scout (Sniper) Gol - Dual Barettas? MarineH - M60 Machine Gun (Stim) FirebatH - ULKULHULUK Stukov - AWP (Sniper) Duran - M40 (Sniper, SO MANY?) Kerri - Gauss Gun (Coilgun http://en.wikipedia.org/wiki/Gauss_Gun) GolH - Gunner Turret (Infinite Hold Position?) PROTOSS Zealot - Daggers Dragoon - RPG-7 DT - Shadow Knight FenixZ - Brass Knucles FenixD - Vehicle! (Street Car?) Zeratul - Whip Aldaris - RAP68 (Shotgun) Tassadar - M47 (Shotgun) ZERG Zergling - Knives Hydra - Medium Ranged Rifle Ultra - Sabre? Def - Biotoxin ZergH - A Vicious Dog HydraH - Medium Ranged Rifle UltraH - Tanq DefH - Dark Swarm Shooter? InfKeri - ??? |
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