Staredit Network > Forums > Technology & Computers > Topic: Skillz Assessment
Skillz Assessment
Sep 5 2007, 9:54 pm
By: Moose  

Jun 24 2008, 10:26 pm Rawr Post #21



html xhtml css js flash(lol) and some minor photoshop.
EDIT: Oh, and some fireworks. Which is a shitty program by the way. I wouldn't buy it. ;)



None.

Jun 24 2008, 10:34 pm Centreri Post #22

Relatively ancient and inactive

I got it for free. Russia 'legally' sells you $500 software for $3 :). Or, more like 20 different $500 software on 1 DVD for $3.



None.

Jun 25 2008, 1:09 am MadZombie Post #23



pretty good photoshop skills
Basic Html/css
and uh...basic sc trigger ;D



None.

Jun 25 2008, 1:24 am Riney Post #24

Thigh high affectionado

Javascriptz yo >:D
Hentai provider
Advanced mapper
Expierance with Fruty loops (A DJ program)
Action script, and flash based apps
MS Paint



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jun 25 2008, 2:11 am frazz Post #25



HTML, Java, ASP .net
ASP .net is teh funz. I tried PHP for awhile, but fell back on one of my primary programming crutches tools, Visual Studio.



None.

Jun 25 2008, 4:41 am MasterJohnny Post #26



Basic HTML and Photoshop



Philosophy deals with unanswered questions. Religion deals with unquestioned answers. I am a Mathematician

Jun 25 2008, 7:33 am fatimid08 Post #27



XHTML, CSS, some JS, VB.Net / C# , ASP.Net, some PHP, can read C/C++ but can't actually program with them

I probably could manage any language with C-like or VB -like syntax and that has a proper reference I can freely access on the web. Note the word proper (for example the PHP docs are pretty good, but MSDN doesn't help half the time).



None.

Jun 26 2008, 12:13 pm marxel Post #28



BASIC and some HTML. Yes, I regret learning BASIC as my mind has been permanently damaged as a result.



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Jun 26 2008, 8:16 pm Doodle77 Post #29



Quote from marxel
BASIC and some HTML. Yes, I regret learning BASIC as my mind has been permanently damaged as a result.
Bah, I got my start on BlitzBasic



None.

Jun 26 2008, 10:06 pm O)FaRTy1billion[MM] Post #30

👻 👾 👽 💪

Web related: X/HTML, JavaScript, CSS, PHP, and I can find my way around ActionScript in Flash (meaning I made a streaming audio previewer once.) And, from those I can do simple MySQL queries, AJAX (at a site I am working on I am using an AJAX notification system for updates, personal messages, and whatever else), and various other things that I am trying to remember. I can find my way around PS, FireWorks, and MSPaint. Don't ask me to skin anything, though unless you have a specific idea on what you want... I have trouble arbitrarily making something from nothing.
Non-related to web development, I know/can use VB6, VB.NET, C (both command-line and visual), TI-BASIC, z80 ASM (previous two: :P), the absolute most miniscule amount of x86 (all I can read is a few jumps, some MOVs, and NOP.), perhaps more.

And apprently I pick up C-style programming fast. >.> PHP took me like a day to start popping stuff out. And as long as it isn't something like BrainFuck (:P), I could easily learn it (such as various scripting languages for games.)

I first learned HTML (4th grade), JavaScript (6th grade), z80 (8th grade), VB (also 8th grade), PHP (9th..?), then finally C (some time after 9th. I'm still learning intricacies.) >.>

Post has been edited 6 time(s), last time on Jun 26 2008, 10:26 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
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Jun 27 2008, 2:53 am stickynote Post #31



Used to know basic html. Now I have no web design skills what so ever.



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Jun 27 2008, 3:31 am Money Post #32



Quote from Money
Quote from dumbducky
Basic HTML.

Same here.

Whoa, this is so long ago...

XHTML, CSS, JS/AJAX, Fully into PHP.



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[12:24 pm]
Ultraviolet -- Zoan
Zoan shouted: TheHappy115 Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
I found 64-bit SC broke all sorts of stuff, I never liked it
[12:21 pm]
No-Name-Needed-II -- Zoan Could it have something to do with the turn rate? I found recently the hard way that when I have too many unit orders triggered at once with hyper triggers on "I think it was Dynamic" It caused a crash similar to an EUD crash on non-eud maps.. -Also when does the map crash?? does it crash after briefing at start of game??? or does it crash when you use a spell???
[07:35 am]
MINT_H -- Map Upload
[02:42 am]
Zoan -- TheHappy115
TheHappy115 shouted: I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
Please log in to shout.


Members Online: Roy, Ultraviolet, Oh_Man, No-Name-Needed-II