Story:Legendary fighters coming together to fight. Nuff said.
Gameplay: Build from a Stargate and a robotics facility to cast ur specials. It's that easy.
The fantastic fighters:
Fighter: Majestic Paladin
SC unit: Fenix
HP: Too be determined
Rank: High paladin
Age: 35
Basic Moveset:
40 Gas: Sword Slash x2 [2 Dt's for 1 second]
80 Gas: Quick Combo [6 dt's for 1 seconds]
Special Moveset:
120 Gas: Sword Mastery [1 mineral for upgrade. Max of 7 ups]
180 Gas: Ice Pierce [4 scouts +1 Dt for 1 second]
220 Gas: 32 magnificent stabs [ 32 Dt's for 1 second]
300 Gas: Dragon Fire Blade Rush [2 Mutalisks + 1 Dt for 1 second]
Playable at start?: Yes
Comments: For people skilled with direct fighting units.
Fighter: Mage
SC unit: High Templar
HP: Too be determined
Rank: Master practitioner
Age: 70
Basic Moveset:
40 Gas: Thunder Bolt [1 Arbiter for 1 second]
80 Gas: Spell Blast [1 dragoon for 1 second]
Special Moveset:
120 Gas: Magic Guard [Shields activated with regeneration for 5 seconds]
180 Gas: Thunderstorm [arbiters all over arena for 1 second )
220 Gas: Tri-Elemental Blast [3 dragoons for 1 second]
300 Gas: Spell Bound [Low damaging cannons activated for 15 seconds]
Playable at start?: Yes
Comments: None.
Fighter: Red Archer
SC unit: Jim raynar
HP: Too be determined
Rank: Red Hat
Age: 40
Basic Moveset:
40 Gas: Arrow Fury [x4 ghosts for 1 second]
80 Gas: Bow Smack [1 siege tank for 1 second]
Special Moveset:
120 Gas: Ice Arrow [1 scout and 1 ghost for 1 second]
180 Gas: Long Shot [1 Sieged tank replacing fighter for 1 second]
220 Gas: Recruit Archers [Summons 2 marines. 6max.]
300 Gas: Holy Arrow [ 1 powerful stuvok for 1 second]
Playable at start?: Yes
Comments: None.
Fighter: Shadow Ninja
SC unit: Zergling
HP: Too be determined
Rank: Ninja Ninja
Age: 20
Basic Moveset:
40 Gas: Ninja Stars [x2 ghosts for 2 seconds]
80 Gas: Taijutsu Combo [x5 zerglings for 3 seconds]
Special Moveset:
120 Gas: Vanish [When you select fighter, you receive a defiler that burrows wherever you want in the arena. When you use vanish, you warp to your hidden spot. It also has the move, swarm. ]
180 Gas: Ninja Spike trap [Sets up a kahydrian krystal that contains 5 burrowed lurkers. 3 traps max. Sets are disabled if lurkers are dispatched (killed)]
220 Gas: Star Fury [ x8 ghosts that warp to you for 4 seconds]
300 Gas: Assassination [1 fatal striking broodling for 1 second. You must time it this move exactly next to an opponent in order for this to connect. The broodling also warps to you but the attack must connect in order to deliver strike. ]
Playable at start?: Yes
Comments: None.
Fighter:
SC unit:
HP:
Rank:
Age:
Basic Moveset:
40 Gas:
80 Gas:
Special Moveset:
120 Gas:
180 Gas:
220 Gas:
300 Gas:
Playable at start?:
Comments:
Post has been edited 5 time(s), last time on Apr 20 2008, 7:39 pm by JordanN.
None.