Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED]Enemy/Rescuable/Enemy
This topic is locked. You can no longer write replies here.
Sep 5 2007, 6:54 pm
By: hetzer  

Sep 5 2007, 6:54 pm hetzer Post #1

How, how, how... From Family guy, couldn't resist...

But seriously, how do you make an enemy comp turn rescuable? I know blizzard did it, look at the BW campaign map "Patriot's Blood" to understand what I am talking about. The comp is an enemy, turned rescuable. There is no simple trigger for the action, and even if the rescuable is set to enemy, it wont attack you, and if you dont attack it, you still rescue it! I know you can simply trigger to "give units to player" but I want it to rescue so the units maintain their original color... am I picky or what ;-)


Sep 5 2007, 6:57 pm Twitch Post #2

Rofl its a AI script I think its called turn enemy to rescuble.


Sep 5 2007, 7:04 pm hetzer Post #3

Oh, so it is, wow, mapping for 3 years now and ask such a stupid question, those AI lists are just so loooooooong in ScmDraft. Sorry guys. :-(


Sep 5 2007, 7:15 pm Twitch Post #4

Its no problem man I wasn't trying to hurt your feelings.I have ask stupid questions aswell :D.


Sep 5 2007, 11:19 pm Falkoner Post #5

The only problem is that you cannot turn the computer back.


Sep 5 2007, 11:42 pm Akar Post #6

UNLESS, you make a rescuable player and enemy player and you give units.


Sep 5 2007, 11:53 pm Clokr_ Post #7

Quote from Falkoner
The only problem is that you cannot turn the computer back.

I think that the AI *only* affects existing units, not new units created.
You could use the move location action to replace each of the units of the player with a new one owned by a neutral player, then give them back to the computer player. Of course, that would be take some time...


Sep 6 2007, 12:04 am Sie_Sayoka Post #8

just make a computer player and a rescuable player the same color, then when you need the unit to be rescued you just use a give unit trigger to the rescuable player, that is unless you need all 8 players.


Sep 6 2007, 4:44 am blacklight28 Post #9

or u can make it so a location follows the rescueable units and when u enter the location u get them?


Sep 6 2007, 12:48 pm Falkoner Post #10

I just did a test, and no Clokr_, created units for that player are also rescuable, so there is no way of reversing it.


Sep 6 2007, 12:51 pm Clokr_ Post #11

Quote from Falkoner
I just did a test, and no Clokr_, created units for that player are also rescuable, so there is no way of reversing it.

Alright, I probably was mixing it with dead players, whose new units still do attack... ;-)


Sep 6 2007, 12:54 pm Falkoner Post #12

Or ally, depending on how the player was before he left :P


  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:54 pm]
NudeRaider -- better nudge him on discord
[10:35 pm]
MTiger156 -- Devlin was last active in February, so its not like hes 100% dead. Hopefully my PM won't get buried by other peeps trying to contact him.
[09:04 pm]
RIVE -- Big facts
[08:23 pm]
Vrael -- just don't use the search box
[08:23 pm]
Vrael -- SEN is as watertight as a frog's butt
[07:45 pm]
Suicidal Insanity -- SEN? Secure? lawl never thought I'd see that
[06:32 pm]
MTiger156 -- Been playing around with the API's i was able to dig up in the javascript. Seems there's more to it than just forcing parameter values. Security pretty tight up in here.
[05:57 pm]
NudeRaider -- tbh thats the most likely way people got told it
[03:43 pm]
Suicidal Insanity -- Why would the FTP password be in the SQL DB? Unless somebody sent it via PM :X
[03:23 pm]
Vrael -- pearfishing*
Please log in to shout.

Members Online: Roy, DarkenedFantasies, MTiger156, jjf28