I have ran into a problem though,my dragoon trigger runs but,does not cloak him .I have no clue why so here is the two triggers that make it happen.
MAybe someone can tell me what is going wrong.
Trigger("Player 1"){
Conditions:
Bring("Current Player", "Protoss Dragoon", "Anywhere", At least, 1);
Always();
Actions:
Set Doodad State("Player 7", "Protoss Dragoon", "player 1 scv", disabled);
Wait(100);
Set Doodad State("Player 7", "Protoss Dragoon", "player 1 scv", enabled);
Wait(100);
Set Doodad State("Player 7", "Protoss Dragoon", "player 1 scv", enabled);
Wait(100);
Order("Player 7", "Protoss Dragoon", "Anywhere", "battle area", move);
Wait(100);
Give Units to Player("Player 7", "Player 1", "Protoss Dragoon", All, "player 1 scv");
Move Unit("Player 1", "Protoss Dragoon", All, "player 1 scv", "Unit Spawn Player 1");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Invisible Defenders"){
Conditions:
Bring("Current Player", "Protoss Dragoon", "unit 2", At least, 1);
Accumulate("Current Player", At least, 400, ore);
Actions:
Create Unit with Properties("Player 7", "Protoss Dragoon", 1, "player 1 scv", 4);
Give Units to Player("Current Player", "Player 11", "Protoss Dragoon", All, "unit 2");
Set Resources("Current Player", Subtract, 400, ore);
Wait(100);
Preserve Trigger();
}
//-----------------------------------------------------------------//
None.