I played a UMS map, and after I while there was this message: unable to create more units. I d like to make a map that can have far more units than allowed. Is it possible to somehow create more units than normally is allowed? (preferably using staredit)
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Nope, 1700 is the maximum amount, there is nothing you can do about it outside of modding, and it's still pretty hardcoded at that point.
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Why you'd need over 1700 is a mystery to me.
[Lol, over 1700!!!!!!]
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well, if you're playing with lots of enemies, it's not that hard..
so other editors besides staredit can't fix this either?
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There's a cap in the game of Starcraft... not the editors. Well, they're in the editors too, but only because the cap exists in the game. In short, you can't have more than 1700 units on a map at any given time. Staredit maxes the preplaced units at 1650, but other editors allow all 1700 to be preplaced.
You can't have 1700 units fighting at once anyway, so why do you need all 1700 at one time? You can place locations and create units instead.
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1700 units is not much as one carrier is already 9 units and every hatch (with 3 larvae is 4 units too).
Every building counts as a unit too. Now when you have 8 players each player can only build a total of 212 buildings and units per player, which is easily reached in money maps.
that's too bad. And doodads, do they count as units as well?
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No. Doodads are not counted anywhere unless they have a sprite. If they have a sprite, that counts against the sprite limit.
And my StarEdit lets me place up to 1700 units and 499 sprited doodads.
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im not sure about sprites.. what are they exactly?
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What are attached to doodads and not part of terrain... units can go under them and such.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
The animation when a non-melee unit shoots is usually a sprite too. But that limit is set to 250 (or was is 200?) at any given time in game.
The animation when a non-melee unit shoots is usually a sprite too. But that limit is set to 250 (or was is 200?) at any given time in game.
No. The limit for
preplaced sprites in StarEdit is 250 (or 255, whatever. I don't use it
) The actual sprite limit
in StarCraft is 2500 (anything counts as a sprite in that case.) The actual sprite limit for
preplaced sprites in maps is 499.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
http://www.staredit.net/maplantis/index.php?sid=044d65959b;wiki=164This is a guide to detecting the map max. In my Phantom map, I triggered the map to remove larva when the map maxes, to make a little extra room for other units. I guess you can remove other useless units too, whatever you need to do to keep the map under the max.
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Seriously though. 1700 units in a single map is very superfluos, it's not needed, and they can't alla ttack at once.
Not to mention the lag.
1700 is a good cap, we really don't ever need more.
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Yes, you do, having that many units does not necessarily mean that they are all attacking, in most cases they aren't.
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The lag would be ridiculous.
If you're gonna have them attack, my suggestion would be make a trigger that replaces them as they die so it seems like there's more. Other than that 1700 is the limit lol.. That's one big ass army.
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When you count buildings it really isn't that big...
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Another awfull side effect of having that many units is lag/lattency. How much RAM should one have to prevent lag due to machine problems, rather then their internet that just chugs along?
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