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Creator: Ardis
Time: Mar 25 2008, 3:46 pm

Post #41     Ardis Jul 21 2008, 3:04 pm

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If you go back a few posts, you'll see what SFGRPConv did to my sprites. It completely messed up the colors of the EFF worker unit, which was the one I used to test SFGRPConv out with. I figured out how to compile the GRP file with it, but it butchered the colors even worse than RetroGRP, most of them aren't even right. I've only had one real problem with RetroGRP, but I found a way to work around it, so it's not really a problem anymore.
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Post #42     NirvanaJung Jul 21 2008, 3:27 pm

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oh... i see wat r u saying.... have you used palletes for compiling ? that just completed works to matching colours with pal file
and if you see right colour since you saw colours as way off after extarct BMPs
you need to apply colours on every BMPs with use sort of image editors
but if you won't recreat with extracted images you can recompile with that just need to apply right palettes for compiling

Anyways... As you think that RetroGRP has no problem to use normaly
however if you try compile with huge images as a sort of large file size
it could dump out the error on it
but BoA Fan's (i want call she as this :lol: ) GRPconvertor is the most stable convertor
Anyways i've never met error on it and i've never felt that's lack to use
This post was edited 2 times, last edit by NirvanaJung: Jul 21 2008, 3:35 pm.
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Post #43     Hercanic Jul 27 2008, 8:53 pm

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Quote
-The Regine Empire play on numbers and power. They are dangerous early in the game because of their strong ground defenses and cheap land units, but they suffer near the end of the game because they lack significant heavy units of their own. They also have very little in the way of large air units with the exception of the Sincla which is only accessed by taking over an IWE Heavy Star Dock.
I'd be wary of using game progress as a strength/weakness on a racial level. In every phase of the game there must be a balance between racial dynamics.
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Post #44     Ardis Aug 12 2008, 9:54 pm

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Good point, I'll see what I can do when I have time to work on the mod again.
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