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Creator: Syphon[MM]
Time: Mar 25 2008, 4:55 am
 Syphon[MM] Mar 25 2008, 4:55 am Post #1
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I've gotten bored, so I go about solving ultimate modding techniques mysteries. Holy grails if you will. If you can recall something someone constantly asks about, but gets shot down, post said system here, and I'll try to solve it through the magic of lateral thinking. My current accomplishments are...

[] Unit Teleportation
[] Water Units & Terrain Scaling
[] Afterburners (Tentative, I'm 90% sure it'll work, but haven't fully tested.)
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 A_of-s_t Mar 25 2008, 4:58 am Post #2
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Figuring out what causes overlays to appear at certain health levels and applying it to units.
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 Syphon[MM] Mar 25 2008, 5:04 am Post #3
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Quote from A_of-s_tFiguring out what causes overlays to appear at certain health levels and applying it to units.


That'll be really easy when Farty releases triggerplugin.
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 IskatuMesk Mar 25 2008, 5:09 am Post #4
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Quote[✓] Unit Teleportation


Depends what kind of teleportation. If you can work triggers into that it's easy. Purely iscript-wise I've already done it.
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 A_of-s_t Mar 25 2008, 5:16 am Post #5
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Quote from Syphon
Quote from A_of-s_tFiguring out what causes overlays to appear at certain health levels and applying it to units.


That'll be really easy when Farty releases triggerplugin.

The trigger plugin better be able to create images then...
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 candle12345 Mar 25 2008, 5:27 am Post #6
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I payed 329 minerals for THIS?
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"Afterburners (Tentative, I'm 90% sure it'll work, but haven't fully tested.)"
Splain please?
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I got my sig finally.
 Syphon[MM] Mar 25 2008, 5:40 am Post #7
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Quote from IskatuMesk
Quote[✓] Unit Teleportation


Depends what kind of teleportation. If you can work triggers into that it's easy. Purely iscript-wise I've already done it.


No iscript, just with a weapon and an exe edit.

How did you do it with pure iscript?

@Candle, maybe tomorrow. I won't get anyones hopes all the way up until I actually test it, and I can't remember a critical piece of the puzzle. :P
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 Corbo[MM] Mar 25 2008, 6:16 am Post #8
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LOL! DTBK actually paid for this!
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MY teleportations systems are better.
Included absolutely no iscript changes and it could be used like a real spell, costed energy and stuff.

Now syphon, I challenge you to modify the position of minimap displaying. That's easy, but try to make it so where you click it's actually where you go.
Normally any changes to it will make it so where you click it's not where you go but X pixels left or down to where you clicked depending on how many pixels you moved it.
Hell, I challenge you to properly display every elements of console somewhere else but in their places without getting black spots.
And if you can't even do the last one, I challenge you to find the console elements :P
 IskatuMesk Mar 25 2008, 6:18 am Post #9
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Oh, you guys are messing with exe edits. I don't know ASM or anything I can't really/don't really want to do that.

I posted my Heretic script in my bible and he teleports to move around.
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 Corbo[MM] Mar 25 2008, 6:21 am Post #10
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LOL! DTBK actually paid for this!
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Firegraft exe edits, IM :P No ASM involved.
And only syphon is, I didn't mess anything but a few tech requirements and orders.
 IskatuMesk Mar 25 2008, 7:04 am Post #11
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ok, I only mod 1.10 anyway so it's still basically stuff I won't be doing anything with
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 ShadowFlare Mar 25 2008, 6:04 pm Post #12
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Quote from A_of-s_tFiguring out what causes overlays to appear at certain health levels and applying it to units.

Are you talking about buildings? If so, then that's already been figured out a while ago (it has to do with the .lof files they have set in images.dat).
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 Laser Dude Mar 25 2008, 7:20 pm Post #13
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I've done warp-in, changed the number of mined minerals, and changed a unit's graphic on the fly, and made a realistic fuel system for a mod I'm working on.
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 Killer_Kow[MM] Mar 25 2008, 8:32 pm Post #14
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Kiwis and Limes
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Do burrow+move=cloak.
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 Syphon[MM] Mar 25 2008, 9:24 pm Post #15
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Quote from CorboMY teleportations systems are better.
Included absolutely no iscript changes and it could be used like a real spell, costed energy and stuff.

Now syphon, I challenge you to modify the position of minimap displaying. That's easy, but try to make it so where you click it's actually where you go.
Normally any changes to it will make it so where you click it's not where you go but X pixels left or down to where you clicked depending on how many pixels you moved it.
Hell, I challenge you to properly display every elements of console somewhere else but in their places without getting black spots.
And if you can't even do the last one, I challenge you to find the console elements :P


That's what mine are Corbo.

I don't feel like editing consoles right now. And I totally found the elements... But I lost em. :(
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 Corbo[MM] Mar 25 2008, 10:25 pm Post #16
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LOL! DTBK actually paid for this!
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Is that your way of saying "I can't do what you ask me to"?
And yeah, try Burrow + Move = Cloak
 IskatuMesk Mar 25 2008, 10:32 pm Post #17
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Create a magnetic poly.
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 Syphon[MM] Mar 25 2008, 10:36 pm Post #18
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Quote from CorboIs that your way of saying "I can't do what you ask me to"?
And yeah, try Burrow + Move = Cloak


Just... Getting a burrowed unit to move? K...

Quote from IskatuMeskCreate a magnetic poly.


Poly?
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 IskatuMesk Mar 25 2008, 10:47 pm Post #19
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Oh my. I mean pony. That's what happens when you are pissed off at people destroying thousands of dollars of your hardware.
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 A_of-s_t Mar 26 2008, 5:37 am Post #20
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Quote from ShadowFlare
Quote from A_of-s_tFiguring out what causes overlays to appear at certain health levels and applying it to units.

Are you talking about buildings? If so, then that's already been figured out a while ago (it has to do with the .lof files they have set in images.dat).

No, I mean that I want create overlays when a unit has a paticular amount of health and not only with buildings, but with every unit.
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