| Owrtho | Mar 27 2008, 10:43 pm | Post #21 |
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Make it so that when a unit is not carrying any units it is unable to move, attack, use abilities, etc. except for loading units (and it is unable to move to them to do so, they must move to it). And if you can do that let me know how bocause I've been unsuccessful at truely acomplishing that for awhile now.
Owrtho |
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| A_of-s_t | Mar 28 2008, 4:53 am | Post #22 |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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What you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis). That way, the unit does not have an attack until there is a unit within it and it cant move unit there is one within it as well.
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| Owrtho | Mar 28 2008, 10:21 pm | Post #23 |
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You do realize maplantis (and therefor the topic with your concept) is gone right? Perhapse you should repost the concept here. Owrtho |
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| Owrtho | Mar 29 2008, 12:36 am | Post #25 |
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Ahh, didn't know about that Syphon.
but that concept didn't work (and therefor your suggestion would not be the answer). Atleast when I tested it it didn't. Owrtho |
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| A_of-s_t | Apr 6 2008, 3:31 am | Post #27 |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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I guess I'll finally test it. I'll use the special abilities scripts instead and see if that works; because, in theory, it should work perfectly.
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| Syphon[MM] | Apr 6 2008, 6:04 am | Post #28 |
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I guess I'll finally test it. I'll use the special abilities scripts instead and see if that works; because, in theory, it should work perfectly. Moving bunkers don't move their attack overlay. Like when you try to move them with triggers. |
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| Hercanic | Apr 8 2008, 12:19 am | Post #29 |
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Dear Syphon:
Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction. |
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| Killer_Kow[MM] | Apr 8 2008, 9:53 pm | Post #30 |
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Kiwis and Limes
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Dear Syphon: Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction. Ugh, I've tried like, every combination of every opcode ever to try to achieve this effect Cookie if Syphon can do it, though.
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| Syphon[MM] | Apr 8 2008, 11:01 pm | Post #31 |
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This thread is essentially moot because Farty's trigger plugin can do _anything_
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| IskatuMesk | Apr 8 2008, 11:59 pm | Post #33 |
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MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
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Dear Syphon: Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction. I can't see that being too hard. Very simple, actually. |
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| Hercanic | Apr 9 2008, 12:23 am | Post #34 |
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Dear IskatuMesk:
The main problem is the lack of targetting. |
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| IskatuMesk | Apr 9 2008, 12:42 am | Post #35 |
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MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
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Just have it spawn plague through the overlay with useweapon. It should target itself. I haven't actually tried that before but if that way doesn't work then you aren't going to get it happening unless you want to compensate and just have it chain off of things with timed overlays.
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| Killer_Kow[MM] | Apr 9 2008, 8:43 pm | Post #36 |
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Kiwis and Limes
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Just have it spawn plague through the overlay with useweapon. It should target itself. I haven't actually tried that before but if that way doesn't work then you aren't going to get it happening unless you want to compensate and just have it chain off of things with timed overlays. I tried it; didn't work. |
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