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Depends what kind of teleportation. If you can work triggers into that it's easy. Purely iscript-wise I've already done it. No iscript, just with a weapon and an exe edit. How did you do it with pure iscript? @Candle, maybe tomorrow. I won't get anyones hopes all the way up until I actually test it, and I can't remember a critical piece of the puzzle. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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LOL! DTBK actually paid for this!
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MY teleportations systems are better.
Included absolutely no iscript changes and it could be used like a real spell, costed energy and stuff. Now syphon, I challenge you to modify the position of minimap displaying. That's easy, but try to make it so where you click it's actually where you go. Normally any changes to it will make it so where you click it's not where you go but X pixels left or down to where you clicked depending on how many pixels you moved it. Hell, I challenge you to properly display every elements of console somewhere else but in their places without getting black spots. And if you can't even do the last one, I challenge you to find the console elements ![]() |
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Included absolutely no iscript changes and it could be used like a real spell, costed energy and stuff. Now syphon, I challenge you to modify the position of minimap displaying. That's easy, but try to make it so where you click it's actually where you go. Normally any changes to it will make it so where you click it's not where you go but X pixels left or down to where you clicked depending on how many pixels you moved it. Hell, I challenge you to properly display every elements of console somewhere else but in their places without getting black spots. And if you can't even do the last one, I challenge you to find the console elements That's what mine are Corbo. I don't feel like editing consoles right now. And I totally found the elements... But I lost em. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Are you talking about buildings? If so, then that's already been figured out a while ago (it has to do with the .lof files they have set in images.dat). No, I mean that I want create overlays when a unit has a paticular amount of health and not only with buildings, but with every unit. ![]() ![]() ![]() ![]() ![]() ![]() |