I've gotten bored, so I go about solving ultimate modding techniques mysteries. Holy grails if you will. If you can recall something someone constantly asks about, but gets shot down, post said system here, and I'll try to solve it through the magic of lateral thinking. My current accomplishments are...
[
✓] Unit Teleportation
[
✓] Water Units & Terrain Scaling
[
✓] Afterburners (Tentative, I'm 90% sure it'll work, but haven't fully tested.)
None.
Figuring out what causes overlays to appear at certain health levels and applying it to units.
Figuring out what causes overlays to appear at certain health levels and applying it to units.
That'll be really easy when Farty releases triggerplugin.
None.
Depends what kind of teleportation. If you can work triggers into that it's easy. Purely iscript-wise I've already done it.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Figuring out what causes overlays to appear at certain health levels and applying it to units.
That'll be really easy when Farty releases triggerplugin.
The trigger plugin better be able to create images then...
"Afterburners (Tentative, I'm 90% sure it'll work, but haven't fully tested.)"
Splain please?
None.
Depends what kind of teleportation. If you can work triggers into that it's easy. Purely iscript-wise I've already done it.
No iscript, just with a weapon and an exe edit.
How did you do it with pure iscript?
@Candle, maybe tomorrow. I won't get anyones hopes all the way up until I actually test it, and I can't remember a critical piece of the puzzle.
None.
ALL PRAISE YOUR SUPREME LORD CORBO
MY teleportations systems are better.
Included absolutely no iscript changes and it could be used like a real spell, costed energy and stuff.
Now syphon, I challenge you to modify the position of minimap displaying. That's easy, but try to make it so where you click it's actually where you go.
Normally any changes to it will make it so where you click it's not where you go but X pixels left or down to where you clicked depending on how many pixels you moved it.
Hell, I challenge you to properly display every elements of console somewhere else but in their places without getting black spots.
And if you can't even do the last one, I challenge you to find the console elements
fuck you all
Oh, you guys are messing with exe edits. I don't know ASM or anything I can't really/don't really want to do that.
I posted my Heretic script in my bible and he teleports to move around.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
ALL PRAISE YOUR SUPREME LORD CORBO
Firegraft exe edits, IM
No ASM involved.
And only syphon is, I didn't mess anything but a few tech requirements and orders.
fuck you all
ok, I only mod 1.10 anyway so it's still basically stuff I won't be doing anything with
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Figuring out what causes overlays to appear at certain health levels and applying it to units.
Are you talking about buildings? If so, then that's already been figured out a while ago (it has to do with the .lof files they have set in images.dat).
None.
I've done warp-in, changed the number of mined minerals, and changed a unit's graphic on the fly, and made a realistic fuel system for a mod I'm working on.
None.
MY teleportations systems are better.
Included absolutely no iscript changes and it could be used like a real spell, costed energy and stuff.
Now syphon, I challenge you to modify the position of minimap displaying. That's easy, but try to make it so where you click it's actually where you go.
Normally any changes to it will make it so where you click it's not where you go but X pixels left or down to where you clicked depending on how many pixels you moved it.
Hell, I challenge you to properly display every elements of console somewhere else but in their places without getting black spots.
And if you can't even do the last one, I challenge you to find the console elements
That's what mine are Corbo.
I don't feel like editing consoles right now. And I totally found the elements... But I lost em.
None.
ALL PRAISE YOUR SUPREME LORD CORBO
Is that your way of saying "I can't do what you ask me to"?
And yeah, try Burrow + Move = Cloak
fuck you all
Create a magnetic poly.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Is that your way of saying "I can't do what you ask me to"?
And yeah, try Burrow + Move = Cloak
Just... Getting a burrowed unit to move? K...
Poly?
None.
Oh my. I mean pony. That's what happens when you are pissed off at people destroying thousands of dollars of your hardware.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Figuring out what causes overlays to appear at certain health levels and applying it to units.
Are you talking about buildings? If so, then that's already been figured out a while ago (it has to do with the .lof files they have set in images.dat).
No, I mean that I want create overlays when a unit has a paticular amount of health and not only with buildings, but with every unit.