footstep
Mar 24 2008, 6:31 pm
By: I)eathBringer  

Mar 24 2008, 6:31 pm I)eathBringer Post #1



where can I found the footstep sound?



None.

Mar 24 2008, 6:45 pm who Post #2



Google please...
also findsounds.com sometimes has decent audio



None.

Mar 24 2008, 7:59 pm UNORiGiNAL Post #3



Try this site

Try flashkit.com it also has lots of sound loops and other random sounds.



None.

Mar 24 2008, 9:54 pm Falkoner Post #4



Some games, like Crusaders of Might and Magic or Age of Wonders: Shadow Magic or Lego Rock Raiders have a lot of sounds you can just go into your program files and grab.



None.

Mar 24 2008, 10:37 pm Brontobyte Post #5



You can check out other maps as well. I have foot step sounds from MaThRiX(U)s' S.W.A.T map. There not the best quality, but they work, and have a trigger that works for them, which could easly be copied.

I should hit up iTunes, to see if I can download a pack or cd of cool sound effects. :D



None.

Mar 24 2008, 11:10 pm Hug A Zergling Post #6



Quote from Falkoner
Some games, like Crusaders of Might and Magic or Age of Wonders: Shadow Magic or Lego Rock Raiders have a lot of sounds you can just go into your program files and grab.
OMG People play Rock Raiders? That was my favorite game? I was thinking of making a Sc map of it, but the whole mining idea would be hard.

Resident evil 1 map had some really good sounds.

EDIT:
I found a whole bunch. What surface do you want it on, cement, or gravel?

Post has been edited 1 time(s), last time on Mar 25 2008, 12:12 am by Hug A Zergling.



None.

Mar 24 2008, 11:39 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

open big maps with winmpq and search ;P




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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
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