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Well, not sure if this is possible, but at one point I had the idea of trying to modify the regenerating skill (where all zerg auto regen health, not sure if I got the name right), and modifying it (or preferibly making a modified copy of it that could override one of the other flags for unit skills) and making it so that instead of healing, it would cast a specified spell on the unit at the set intervals. The idea was something I tried looking into for a mod idea I had (in which certain units would auto cast lockdow no themselves if a condition I would give lockdown was not met), but due to my lack of advanced modding knowledge I was unable to determine how to modify such things as regenerating or spells of even if they could be modified. But is this is possible it could be useful in some mods possibly.
Owrtho ![]() ![]() ![]() ![]() ![]() ![]() |
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INVINCIBLE MUTHALICKA!
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While we're waiting for the ported thread *cough*, I'll explain my new idea: take the medic heal, and make it heal a set amount every time cast, such as 25 (.exe edits), then modify the orders so that medics do not auto heal, then modify the energy cost to say 50. Bam, medics have a medpack spell
.I have tested this myself, it's not that hard **This is being used in Brink Of Oblivion** |