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Creator: Deathman101 Time: Mar 24 2008, 1:14 pm |
| Deathman101 | Mar 24 2008, 1:14 pm | Post #1 |
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Major General
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Out of curiosity, is it possible to add the amount of starting workers you have?
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| Polaris[MM] | Mar 24 2008, 3:21 pm | Post #2 |
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Commandant of the Stellar Marine Corps
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I know its possible to change what workers you start out with, but Im not sure if its possible to change how many. Maybe I can talk to DoA to see if he can add it in his latest version of Firegraft.
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| Deathman101 | Mar 24 2008, 3:46 pm | Post #3 |
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Major General
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I thought not .exe edits are very limited.
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| DiscipleOfAdun | Mar 24 2008, 10:57 pm | Post #4 |
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Isn't possible with exe edits. I kinda wish it was, but the way the engine did it, it's an unrolled loop...that's why there's 4 edits instead of 1 for each race.
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| modmaster50 | Mar 25 2008, 12:38 am | Post #5 |
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Well, when I change one starting worker, it changes all of them for that race! How did LA manage to get 2 types of start workers for the same race in AA?
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| poiuy_qwert | Mar 25 2008, 12:39 am | Post #6 |
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PyMS Developer
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Disable linked edits while changing it im assuming.
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| modmaster50 | Mar 25 2008, 12:40 am | Post #7 |
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What are linked exe edits? I see a button called "Use Exe Edit Li" though. Is that it? That would help me alot. Im sick of stuff changing when I dont want it to. |
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| poiuy_qwert | Mar 25 2008, 12:43 am | Post #8 |
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PyMS Developer
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Yes, the "Use Exe Edit Links" checkbox. I just checked and that is how to do it.
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| modmaster50 | Mar 25 2008, 2:18 am | Post #9 |
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Well, my stupid computer cuts off parts of GUIs, so I couldnt see that it said "Links". I thought it was some feature called "Exe Edit Li"
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