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Scmdraft 2 if you don't already have it.
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Anonymoose DELIVERS.
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What you do:
-Remove the powerup -Create a large unit (the Ultralisk will do) at a sealed off, special location -Move that Ultralisk to the desired SCV -Create the new powerup at the Ultralisk's location and remove the Ultralisk (that was it won't bee close enough for the SCV to pick it up again) Two fun facts to remember about powerups: -While a worker is carrying a powerup, the powerup will respond to conditions as if it was owned by the owner of the worker carrying it -While a worker is carrying a powerup, only actions for the ORIGINAL owner of the powerup can effect it. In other words, if a P1 SCV picked up a P2 powerup, it can be removed only with "Remove powerup for P2" action (and categories like All Players, because P2 is included in that category) ![]() ![]() ![]() ![]() ![]() ![]() Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi
Don't be afraid to care. ~Pink Floyd |
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You just have to run the "junk yard dog" for the player who owns the power up. The player must be a computer controled player.
Player 2 owns the power up that you put in the location 1 it works. See this map for example. testmap.scx (45.29 kb) -- 1 hits This post was edited 5 times, last edit by Gigins: Jun 23 2008, 1:40 pm.
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