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Changing HT Stats, is there a way to do this?
Creator: woland
Time: Mar 21 2008, 3:24 am
 woland Mar 21 2008, 3:24 am Post #1
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is there a way to do this? Thx in advance.
This post was edited 2 times, last edit by woland: Mar 29 2008, 12:40 am.
 EzDay281[MM] Mar 21 2008, 4:19 am Post #2
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Without modding, there's not much you can do.
Giving a player a level of 1 or higher for Upgrade 60 will increase Psi Storm's damage by 1 for every hit per upgrade, but note that this upgrade will also effect the defense of almost, or perhaps entirely, every unit which does not normally have an armor upgrade, and will increase the damage of a large number of otherwise unchangable attacks.
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 NudeRaider Mar 21 2008, 9:54 am Post #3
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That's not entirely correct, EzDay.

You can change the last of the other -> unused upgrades to make the storm stronger.
It affects other things too, most significantly the base armor of buildings (not all afaik). Many units (like workers) will show upgrade damage, but their damage increase per upgrade is 0 so there's no change.
The storm has a damage increase per upgrade of 8 with a base damage of 112:
0 upgrades: 112 damage
30 upgrades: 352 damage
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 woland Mar 28 2008, 11:16 pm Post #4
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Quote from EzDay281Without modding, there's not much you can do.
Giving a player a level of 1 or higher for Upgrade 60 will increase Psi Storm's damage by 1 for every hit per upgrade, but note that this upgrade will also effect the defense of almost, or perhaps entirely, every unit which does not normally have an armor upgrade, and will increase the damage of a large number of otherwise unchangable attacks.


Whats "Upgrade 60"
 woland Mar 28 2008, 11:19 pm Post #5
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Quote from NudeRaiderThat's not entirely correct, EzDay.

You can change the last of the other -> unused upgrades to make the storm stronger.
It affects other things too, most significantly the base armor of buildings (not all afaik). Many units (like workers) will show upgrade damage, but their damage increase per upgrade is 0 so there's no change.
The storm has a damage increase per upgrade of 8 with a base damage of 112:
0 upgrades: 112 damage
30 upgrades: 352 damage


So the last one of the other upgrades will change psi's storm damage and affect armor for most buildings but how about units? Moreover, does the armor increase also affects non-protoss buildings? Thx in advance
This post was edited 1 time, last edit by woland: Mar 28 2008, 11:32 pm.
 Falkoner Mar 28 2008, 11:20 pm Post #6
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Check the Unused Upgrades for more info.
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 EzDay281[MM] Mar 29 2008, 12:25 am Post #7
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QuoteThat's not entirely correct, EzDay.

Um. How so?
In fact, I'd have to say yours is less accurate; workers actualy do have a default damage upgrade of 1. ;P
I just added Upgrade 60 to my StarForge's data file, set it to 1, and it did indeed increase the damage of my Sunken Colonies, Spore Colonies, Photon Cannons, Missile Turrets, SCVs, Probes, Drones, and Spider Mines ( I did specify 'large number,' not 'most,' and 'attacks,' not 'spells;' depending on interpretation, almost all weapons which canNOT be upgraded are in the latter group ) .

edit:
"Whats "Upgrade 60""
Should've mentioned this before edit in this post anyways, but...
I had forgotten that the newest StarForge ( unless it's been updated since the one I have ) doesn't include the unused Upgrades in it, for some reason.
If you want, I can get you the, erm, "fixed" version of the upgrade data file. xP
This post was edited 1 time, last edit by EzDay281: Mar 29 2008, 12:30 am.
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 DT_Battlekruser Mar 29 2008, 1:03 am Post #8
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Quotehad forgotten that the newest StarForge ( unless it's been updated since the one I have ) doesn't include the unused Upgrades in it


Newest what? Starforge hasn't been updated in forever and my version has unused upgrades in the "Unused" folder in the Upgrades menu.
 EzDay281[MM] Mar 29 2008, 1:25 am Post #9
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It has been updated at all, in its history, and since any version is necessarily very-old, mine could be so very-old that it's not the newest. =P Whatever the case is, it[mine] didn't have them.
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 NudeRaider Mar 29 2008, 8:31 am Post #10
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Quote from wolandWhats "Upgrade 60"

He's talking about the same upgrade as I did. It seems to have different names in different editors.

Quote from wolandSo the last one of the other upgrades will change psi's storm damage and affect armor for most buildings but how about units? Moreover, does the armor increase also affects non-protoss buildings? Thx in advance

It increases non-protoss buildings' armor too. I haven't found another unit yet that gets its actual stats changed.
EzDay and the tutorial say that workers', or defense buildings' damage gets increased. I CANNOT confirm this - maybe it has changed in some patch. I use it in a map and their actual damage is untouched although it shows 30 upgrades. That is because the upgrade damage is 0. In the editor you can only change the base damage.

Quote from EzDay281
QuoteThat's not entirely correct, EzDay.

Um. How so? ( I did specify 'large number,' not 'most,' and 'attacks,' not 'spells;' depending on interpretation, almost all weapons which canNOT be upgraded are in the latter group )

I just skimmed what you wrote and thought you mean storm increases 1 damage per upgrade. At least it was unclear because many people don't know storm is divided into 8 hits (14 damage each).
Quote from EzDay281In fact, I'd have to say yours is less accurate; workers actualy do have a default damage upgrade of 1. ;P
I just added Upgrade 60 to my StarForge's data file, set it to 1, and it did indeed increase the damage of my Sunken Colonies, Spore Colonies, Photon Cannons, Missile Turrets, SCVs, Probes, Drones, and Spider Mines .

That is wrong, or not always correct. Go up a few lines to my answer to woland's 2nd question or check the attached map to see why/verify.

EDIT: If you use my map to check it, you have to place one of said units for the P1-6 (humans) and keep in mind that I removed the upgrade for the comps.
Attachments:
scx file
dotx_snow v1.71 beta.scx (298.13 kb)
6 hits.
This post was edited 1 time, last edit by NudeRaider: Mar 29 2008, 12:01 pm.
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 Kenoli Mar 29 2008, 11:39 am Post #11
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By default Probes, Drones, Sunken Colonies, Spore Colonies, Photon Cannons, Missile Turrets, Spider Mines, Infested Terran, and Scourge all have a bonus damage of 0. SCVs have a bonus damage of 1.

It hardly matters though, since you can change them to whatever you want.

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This post was edited 1 time, last edit by Kenoli: Mar 29 2008, 11:49 am.
 candle12345 Mar 29 2008, 11:40 am Post #12
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SCVs really are overpowered, first +20 hp, now they get automatic bonus damage?
MAAADNEEES

I spose they don't regen, but still.
 NudeRaider Mar 29 2008, 12:07 pm Post #13
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Quote from NudeRaiderI haven't found another unit yet that gets its actual stats changed.
EzDay and the tutorial say that workers', or defense buildings' damage gets increased. I CANNOT confirm this - maybe it has changed in some patch. I use it in a map and their actual damage is untouched although it shows 30 upgrades. That is because the upgrade damage is 0. In the editor you can only change the base damage.

Oh jeeez... I guess I wasn't thorough in my testings, yeah I manually set the upgrade damage to 0 of all those units, so their actual damage didn't change. :unsure:
This post was edited 1 time, last edit by NudeRaider: Mar 29 2008, 6:18 pm.
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 fritfrat(U) Mar 29 2008, 5:54 pm Post #14
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The main thing that upgrade 60 effects that you really can't control is building and critter armor. It is a very viable option in most maps to use it.
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