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I'm trying to test a map, it's still early in the making, and I have an issue loading it. In single-player, I click the Launch button, go through the mission briefing, then before it actually enters the game it crashes with a simple error: "Starcraft had to close."
But when I go to Battlenet and launch it from there, I go through the mission briefing, and when the game crashes I get a different error: "Memory could not be read" with a couple numbers - 0x1902c75e and 0x0a590094.
I tested it once before and it worked just fine; I haven't changed any triggers, the only difference is I switched most of the units on the map to be computer-controlled (it's a diplo map). Does anyone have any suggestions on how I could go about debugging this? All the players have start locations.
I'm trying to test a map, it's still early in the making, and I have an issue loading it. In single-player, I click the Launch button, go through the mission briefing, then before it actually enters the game it crashes with a simple error: "Starcraft had to close."
But when I go to Battlenet and launch it from there, I go through the mission briefing, and when the game crashes I get a different error: "Memory could not be read" with a couple numbers - 0x1902c75e and 0x0a590094.
I tested it once before and it worked just fine; I haven't changed any triggers, the only difference is I switched most of the units on the map to be computer-controlled (it's a diplo map). Does anyone have any suggestions on how I could go about debugging this? All the players have start locations.
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