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♥ -Rikku- ♥
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AI Scripts DONT Work For Players Over 8.
Computer Units Always Move, Unless Directed Other-Wise, When Attacked Player 9 (Green), is automatically allied with Player 1 (Red). Red however is unallied with Green. ![]() ![]() ![]() ![]() ![]() ![]() http://www.youtube.com/watch?v=1oxRZ-uSbMc ♥ Because Rikku is Hawt ♥ http://www.youtube.com/watch?v=xXZlAPD0z5k Dawn isn't as great, but the theme song is good enough. When life gives you lemons, throw them back and demand for chocolate. |
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Triggers that work for players 9-11.
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Taking StarCraft Map Making to the Limit!
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The only reason AI Scripts do not work for them is because TRIGGERS under their category do not run, and since AI Scripts run for Current Player, you can't use them.
You can still use the Set Alliance Status to make players allies to them, but they cannot be allied to you. If attacked they will sometimes just follow the offending unit around, but I've never known them to actually fight back. The best working theory is that they do not have vision to themselves. |
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Well, the way I've got it now, when you move units they're yours, otherwise they belong to player 9 10 11 or 12 depending on what you are) and then when it's your turn to "shoot", and if you're player one, the units belonging to player 9 go to player 5, who is unallied with 10 11 and 12, causing him to shoot them. Problem is, the 10 11 and 12 units run away, and that's just no good. Any ideas you have id like, so I can see if I can implement them.
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