Creator:
x1222Time: Mar 12 2008, 8:30 am
Post #1
x1222
Mar 12 2008, 8:30 am
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hello everybody,
So I got rapid fire tank working, maybe around .5 sec per shot. Is that the fastest? I am also using hypertriggers. But my main problem is when I create tons of units on the map, though no lag, the rapid fire gets screwed up. It shoots but usually deals no damage. Example 200 burrowed lurkers attacking something. The tanks would do like 300 damage without the lurkers and with the lurkers like 100 dmg. Anyway around this? Thanks. Oh and i'm using "wait" action for between teleportations of tanks if that means anything.
hello everybody,
So I got rapid fire tank working, maybe around .5 sec per shot. Is that the fastest? I am also using hypertriggers. But my main problem is when I create tons of units on the map, though no lag, the rapid fire gets screwed up. It shoots but usually deals no damage. Example 200 burrowed lurkers attacking something. The tanks would do like 300 damage without the lurkers and with the lurkers like 100 dmg. Anyway around this? Thanks. Oh and i'm using "wait" action for between teleportations of tanks if that means anything.
This post was edited 1 time, last edit by x1222: Mar 12 2008, 8:40 am.
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Post #2
Falkoner
Mar 12 2008, 8:50 am
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Taking StarCraft Map Making to the Limit!
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Are the units they are shooting at being moved or given?
Are the units they are shooting at being moved or given?
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Post #3
x1222
Mar 12 2008, 9:01 am
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Tanks are being cycled through teleporting and shooting stationary enemy supply depot (no enemy at the holding area for tanks)
Lurkers are in one spot attacking stationary supply depot.
The units being attacked aren't given or moving.
Tanks are being cycled through teleporting and shooting stationary enemy supply depot (no enemy at the holding area for tanks) Lurkers are in one spot attacking stationary supply depot. The units being attacked aren't given or moving.
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Post #4
Falkoner
Mar 12 2008, 9:15 am
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Taking StarCraft Map Making to the Limit!
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Oh, you might be having a sprite problem, with lots of units, sometimes there aren't enough attack animations to go around, so some units don't fire.
Oh, you might be having a sprite problem, with lots of units, sometimes there aren't enough attack animations to go around, so some units don't fire.
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Post #5
x1222
Mar 12 2008, 9:45 am
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don't think that is it because stationary tanks are firing normally.
don't think that is it because stationary tanks are firing normally.
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Post #6
Joshgt2
Mar 12 2008, 4:41 pm
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Lets Roll Out!
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Did you try simply using the 'given units to player' actions and then give the units back. I was told awhile ago that doing something like that would be able to keep the whole rapid fire idea going and wouldn't mess with anything else such as a sprite problem and what not. The only thing that you might have a problem with is how long to hold the tanks until they need to be changed players quickly and back again. You might have points where some won't get the chance to fire a shot if they don't have the 'attack units at location' command put to them...
Did you try simply using the 'given units to player' actions and then give the units back. I was told awhile ago that doing something like that would be able to keep the whole rapid fire idea going and wouldn't mess with anything else such as a sprite problem and what not. The only thing that you might have a problem with is how long to hold the tanks until they need to be changed players quickly and back again. You might have points where some won't get the chance to fire a shot if they don't have the 'attack units at location' command put to them...
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Post #7
NudeRaider
Mar 12 2008, 4:45 pm
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Write your own destiny, or else someone will write it for you!
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I am almost certain falk is right.
You cannot have more than 200 units shooting. That's a fact. There are a few units (mainly melee) that still do damage, but I know for sure tank is NOT one of them.
Let fewer units shoot at a time. There's no other solution for it.
I am almost certain falk is right. You cannot have more than 200 units shooting. That's a fact. There are a few units (mainly melee) that still do damage, but I know for sure tank is NOT one of them. Let fewer units shoot at a time. There's no other solution for it.
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