Post #1
modmaster50
Mar 12 2008, 2:42 am
![[Avatar]](/images/avatars/3.gif)
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For some reason, an AI player on a test mod is acting up. I was testing the effect of modding on an AI's nuking capabilities. However, after some modifications, the AI is acting weird. It can for some reason nuke with an empty silo. When the nuke is supposed to come down, the game crashes. I somewhat remember seeing an EXE edit of this sort, but I cant find it anymore.
Any ideas?
For some reason, an AI player on a test mod is acting up. I was testing the effect of modding on an AI's nuking capabilities. However, after some modifications, the AI is acting weird. It can for some reason nuke with an empty silo. When the nuke is supposed to come down, the game crashes. I somewhat remember seeing an EXE edit of this sort, but I cant find it anymore.
Any ideas?
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Post #2
etopsirhc
Mar 13 2008, 10:36 pm
![[Avatar]](/images/avatars/5.gif)
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idk what u'r doing wrong but i'll look into it while i'm trying to figure out y my battle cruiser can nuke when i dont have any (yes i made a nukeing BC)
idk what u'r doing wrong but i'll look into it while i'm trying to figure out y my battle cruiser can nuke when i dont have any (yes i made a nukeing BC)
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Post #3
Corbo[MM]
Mar 14 2008, 12:43 am
![[Avatar]](/uploads/avatar/10.png)
LOL! DTBK actually paid for this!
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What did you change?
What did you change?
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