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Creating Burrowed Units, Why checking "Burrowed" doesn't work?

Creator: kvoepel3
Time: Mar 10 2008, 10:50 pm

Post #1     kvoepel3 Mar 10 2008, 10:50 pm

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I am attempting to spawn a group of burrowed zerglings on my map. In the Create Unit with Properties dialog (SCMDraft 2.080), I check the box for "Burrowed", and they spawn standing up. I've checked out the list of AI scripts, and nothing appears to be too obvious as 'burrow here'. I looked about 7 pages back in this forum and found nothing. Is there any way to create a burrowed unit, force a unit to burrow, or maybe, make a unit move into an area, decide there is nothing else to do, and burrow out of boredom?
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Post #2     y10k Mar 10 2008, 10:53 pm

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Make sure the current player has the burrow ability researched.
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Post #3     kvoepel3 Mar 10 2008, 11:14 pm

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Wow, that is fantastic, it worked perfectly, but now I have a related problem, it won't place burrowed units on top of eachother, nor will it place burrowed units underneath standing units. The objective of this trigger is to cause something like a billion units to pop out of one square, so now I need a way to get them to do that.
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Post #4     y10k Mar 10 2008, 11:17 pm

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Create them somewhere else and move there.
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Post #5     Falkoner Mar 10 2008, 11:27 pm

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Burrowed units will not stack, even over normal units, when first created, they must be moved to stack.
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Post #6     Akar Mar 11 2008, 3:17 am

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QuoteBurrowed units will not stack, even over normal units, when first created, they must be moved to stack.

Or preplaced :P
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Post #7     Joshgt2 Mar 12 2008, 2:11 am

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Quote from Akar
QuoteBurrowed units will not stack, even over normal units, when first created, they must be moved to stack.

Or preplaced :P

Same thing as being created and moved... :bleh:
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