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If i got it rioght...then
To make possible units/upgrades in one force or for playes, go to (if using starforge) scenario-->players and there u will find upgrades, technologeis, etc...just need to mark them. That other thing with main unit, i suggest to make main unit some sort of hero (which will not be used later) if u name him ex. "Main" then trigger should be like this: when "main" unit comes to location (around the gateway for ex) give that gateway to currentplayer (player who brings "main" unit) I think this should work. Something like this: Conditions: Bring(CurrentPlayer,Exactly,1,Main,GatewayLoc); Actions: GiveUnits(All,Gateway,NeutralPlayers,GatewayLoc,CurrentPlayer); PreserveTrigger(); ![]() ![]() ![]() ![]() ![]() ![]() |
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Taking StarCraft Map Making to the Limit!
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shafka, you only have the first part of that, you also have to have a trigger that gives it away when there are 0 of the main heros there.
You can customize the tech tree from just about any editor, just look through the menus at the top until you find something in relation to tech. |
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Alright .. Thanks for the help.I think I know what to do now.
Am using SCMdraft. Do I place those buildings as a neutral(player12) for it to work ? Or does it work either way? Edit: Got it working. Thanks Another QN Is there a way to avoid the unit limit ? Rather than having pylon and or supply depot in order to have that player able to have more units -_- Thanks again. This post was edited 2 times, last edit by BNUnknown: Mar 10 2008, 1:22 pm.
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I care not for your little life.
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Sure. You could have a trigger create the units for them, or if you're having the players actually build the units, you could center a location on their units, remove that unit and replace it with a hero. Heroes don't require food. This is what they did for Risk on Starcraft. Other than that I'm not sure of a way you could avoid the limit. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Prepare to drop. |
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O alright. Thanks again. The 2nd method was what I'm looking for I think.
THanks. Didn't have any experience creating maps with all these triggers. Slowly getting a hang of it. Edit: Another QN How do I make cloaked units(DT) visible to all players in a force? I still can't see it though I already set the alliance status for both and the DT is a neutral unit. Thanks Again. This post was edited 1 time, last edit by BNUnknown: Mar 10 2008, 4:51 pm.
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Write your own destiny, or else someone will write it for you!
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You can Modifying Supply Limits by placing specific units for extended players.
Use the ai script (NOT ... at location) "shared vision ON". The trigger must be owned by the whole force, and you need to turn on the vision for every player in a separate action. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |